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[Feature Request] [Blue Burst] EXP Penalty, Gov Quest Difficulty Unlock & other outdated systems.  #785

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@nolrinale

Here are a few systems that arent implemented yet because they were removed long time ago from PSOBB JP Pre EPIV and I think didn't made it to US BB either as far I know. If you are interested in implementing them for the sake of completion of the emulation.

  • EXP Penalty, upon dying the character "loses" exp, from personal experience the value wasn't particularly punishing at lower levels so maybe a value between 5%~10% per death, the To Next Lv: field value increased a bit every time you died.

  • Extra difficulties locked behind Gov/Lab quests, in addition to having a level requirement for each episode you were forced to also clear all the Gov/Lab quest of the previous difficulty before accessing the next one, for example to access Hard to VH you had to clear all the gov quests on hard + having Lv 50+ for EP1

  • Free Roaming areas locked by default in normal/solo-mode until you complete Gov/Lab quests, this one was already solved with the client patch you offer and the flag settings in the config.json, however the Episode 2 CCA/Seabed door is still behaving incorrectly in normal/solo-mode and must remain closed (red) if you havent unlocked these areas yet (clear 6-5) (I think its a missing patched out logic in map_labo_* map files).

  • EXP/Rare Enemy boost applied only for quests, SEGA used to apply those boosts to only quests but not for free-roaming maps.

  • Team Point rate x2, doubles the points of the value of the weapons while being donated for points, this one you already told me was a client side modification as theres no hidden switch or flag of any kind to control this from the server.

Game version(s) (choose one or more of the following):
BB

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