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[Blue Burst] List of odd errors #762

Description

@nolrinale

I've been taking a closer look at different errors happening while everyone are playing, adjusted the logged a bit from INFO to WARNING for most categories and im seeing that sometimes some errors pop i will add some here.

Sadly with the settings set to WARNING i cannot provide you with a complete server log they are just scattered random errors like these:

W 1 2026-05-14 14:24:20 - [C-4F] Unknown command: size=010B command=00B2 flag=000000BB
W 1 2026-05-14 14:24:20 - [GameServer] Error processing client command: unimplemented command
W 1 2026-05-14 14:42:06 - [C-56] ignore_def value true from command does not match object's expected ignore_def false (from p1=0)
W 1 2026-05-14 15:44:45 - [C-5B] ignore_def value true from command does not match object's expected ignore_def false (from p1=-119)
W 1 2026-05-14 15:44:52 - [C-5B] ignore_def value true from command does not match object's expected ignore_def false (from p1=-119)
W 1 2026-05-14 21:08:46 - [MapState(free):0000002C] (0013 => W-013) Set flags from client (0000) do not match flags from map (0004)
W 1 2026-05-14 21:12:34 - [MapState(free):0000002C] (009D => K-09D) Set flags from client (0008) do not match set flags from map (0000)
W 1 2026-05-14 21:12:34 - [MapState(free):0000002C] (0018 => W-018) Set flags from client (0018) do not match flags from map (001C)
W 1 2026-05-15 00:18:43 - [SuperMap] Invalid enemy type 0000
W 1 2026-05-15 00:20:02 - [Game:30] Switch flags do not match at floor 00 byte 00 (expected 00, received 40)
W 1 2026-05-15 00:20:03 - Unencodable text: untranslatable character at position 0x0
W 1 2026-05-15 00:23:46 - Unencodable text: untranslatable character at position 0x0
W 1 2026-05-15 00:28:21 - Unencodable text: untranslatable character at position 0x0
W 1 2026-05-15 00:59:33 - [Game:34] Player 0 requests to pick up CC00001B, but the item does not exist; dropping command
W 1 2026-05-15 23:15:28 - [GameServer] Error processing client command: inventory is full

The most spammy one

W 1 2026-05-15 22:37:29 - [GameServer] Error in client task: none of the registered private keys are valid for this client

I can set the logger back to INFO if required but do you know an easy way to skip the initial handshake log that displays the userid and password? its very annoying to scrub these from the logs when there are people logging back and forth...

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