diff --git a/src/design-proposals/nanotrasen_colonial_law_and_procedure.md b/src/design-proposals/nanotrasen_colonial_law_and_procedure.md new file mode 100644 index 00000000..91b66f6f --- /dev/null +++ b/src/design-proposals/nanotrasen_colonial_law_and_procedure.md @@ -0,0 +1,112 @@ +# Nanotrasen Colonial Law and Procedure + +| Designers | Implemented | GitHub Links | +|---|---|---| +| SOP Workgroup | :x: No | TBD | + +Leader: Catty +Members: Alicios, Catz, Dusty\_Plant, Fish Chief-cap, Gamercodeleo1, Goobie, IdemFromidemland, Joaco545, Scrambledking +Many thanks to Tay, the Admin team, and members of the discord for pitching in + +## Overview + +Nanotrasen Colonial Law and Procedure is a large-scale overhaul of Funky's in-character legal, procedural, and bureaucratic framework. + +The project restructures Space Law and Standard Operating Procedure into a unified framework intended to better support the themes of class conflict, corporate oppression, and roleplay. + +## Background + +Much of Funky's current SOP and Space Law originates from Wizden or Goob, whoose directions no longer align with the servers identity and round pacing. + +Existing text often blurs the line between roleplay guidelines and enforceable server expectations, not allowing for meaningful conflict due to fears of admin intervention and limiting player options. + +This proposal also serves as groundwork for future mechanical and organizational changes intended to better align gameplay incentives with Funky's roleplay direction. + +## Features to be added + +Add a series of books and gudebook entries under the name of Nanotrasen Colonial Law and Procedure + +Nanotrasen Colonial Law and Procedure is split into 5 parts, called articles: +### Article 1 - Station Regulations +Covers general station behaviour: Alert levels, Permits, Paperwork, Hiring, Promotions and more + +*[Design Document: Article 1 - Station Regulations](./station_protocol_rework/article-1_design_doc.md)* + +*[Article 1 - Station Regulations](./station_protocol_rework/Article%201%20-%20Station%20Regulations.md)* + +### Article 2 - Corporate law +To better realize the idea of NT's opression, Space Law has been re-written, expanded, and rebranded as Corporate Law. + +*[Design Document: Article 2 - Corporate Law](./station_protocol_rework/article-2_design_doc.md)* + +*[Article 2 - Corporate Law](./station_protocol_rework/Article%202%20-%20Corporate%20law.md)* + +### Article 3 - Standard Operating Procedure +SOP has to be overhauled to better fit the themes and expectations of Funky Station. All SOP is to receive a rewrite and new guiding principals. + +*[Design Document: Article 3 - Standard Operating Prodedure](./station_protocol_rework/article-3_design_doc.md)* + +*[Article 3 - Standard Operating Procedure](./station_protocol_rework/Article%203%20-%20Standard%20Operating%20Procedure.md)* + +### Article 4 - Unions + +*[Design Document: Article 4 - Unions](./station_protocol_rework/article-4_design_doc.md)* + +*[Article 4 - Unions](./station_protocol_rework/Article%204%20-%20Unions.md)* + +### Article 5 - Trials and Hearings +Restructuring existing Legal roles to operate under the normal Command hierarchy, instead of CC, in order to reinforce the Captain's power. Moving the job of sentencing to the Magistrate to alleviate the Warden's duties, while expanding court protocol to provide a better platform for Legal RP scenarios. + +*[Design Document: Article 5 - Trials and Hearings](./station_protocol_rework/article-5_design_doc.md)* + +*[Article 5 - Trials and Hearings](./station_protocol_rework/Article%205%20-%20Sentencing,%20Trials,%20and%20Hearings.md)* + +### Extra Considerations +"Behavior follows incentives" +While this PR focuses only on the regulations themselves, many supporting changes will need to be done to mechanically enforce the new vision Funky Station has. +The SOP workgroup is working on other design docs that should help change that situation and align mechanics with the text and intent behind them. + +[Logistics & Service Restructuring](https://github.com/funky-station/docs/pull/96) + +[Command and their Paperwork](https://github.com/funky-station/docs/pull/98) + +## Game Design Rationale +Nanotrasen Colonial Law and Procedure exists to reinforce Funky Station's identity as a roleplay-focused server where conflict, corporate hierarchy, and absurdity permeate every round. The proposal is not intended to create rigid rules, but rather to provide players with more believable structures to push against, exploit, or weaponize during a round. + +The proposals aims to allow player-driven escalation, slower and more deliberate pacing, and emergent storytelling by using systems with additional layers of interaction through procedure, hearings, negotiations, union disputes, paperwork, and internal politics. + +### New Themeing +The NTCLP has be written to promote a stronger corporate/colonial identity fitting of Nanotrasen; All helping to establish the feeling of an oppressive corporate environment. + +### Escalation Oportunities +The proposal increases opportunities for escalation for both antagonists and non-antagonists. + +Bureaucratic Procedure, Trials, Hearings, SOP Disputes, and Union Activity create new forms of engament where violence is not needed (at first at least). Players gain more opportunities to abuse or resist authority, manipulate procedure, organize collectively, or escalate situations socially. + +### Take Things Slow +Taking advantage of the 2 hour shifts of Funky, we have pushed for changes to how sentencing works, rather than immediately resolving incidents through violence or instant punishment, players are encouraged to interact through dialogue, negotiation, and a more formal process. + +### Maximising RP Potential +Every article included in this proposal is intended to create additional opportunities for roleplay. + +### Dynamic Enviroment +We have taken care to not limit player options when doing things, for example making SOP a basic job description rather than a step by step process of how to do your job. +Different people may enforce regulations differently, leading to more authoritarian or corrupt themes, a more negotiative and compasionate command member trapped on the middle of the war of crew vs NT profits, or more chaotic shifts where people openly rebeel + +## Roundflow & Player interaction + +All of the changes done here will affect every shift. The players will have to interact with all the changes proposed here as SOP, Corporate Law, Trials, and Unions will permiate every round on Forky. +While how much each individual part affects each round varies, it all depends on the players roleplaying to see the direction the round will take. +Mechanically speaking Sec, IAAs, and Department Heads will be the ones enforcing the changes proposed here, as they have the power to enact IC punishment on the people who break SOP or Corpo Law. + + +## Administrative & Server Rule Impact (if applicable) + +We expect the workload for the admins to increase for a bit while the players get used to the new changes, but it should go back to baseload after that +Most things done here are expected to be broken by players with a "play your character" mindset. The proposed changes add more ways for escalation to happen, and that may cause some OOC player friction, but we trust Funky Station players are mature enough to interact with this and enjoy the storylines formed on a round + + +## Technical Considerations + +Check each individual PR to see the technical considerations. +95% of the changes proposed here are YAML or FTL/Text changes