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391 lines (342 loc) · 31.8 KB
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<table directory="assets"> <!-- I GOT A PLAN ARTHUR -->
<!--Murky Light Rifleman-->
<unit path="units/pd2_mod_psc/characters/ene_murky_light_rifle/ene_murky_light_rifle" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_light_rifle/ene_murky_light_rifle_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_light_rifle/ene_murky_light_rifle"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_light_rifle/ene_murky_light_rifle_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_light_rifle/ene_murky_light_rifle" />
<model path="units/pd2_mod_psc/characters/ene_murky_light_rifle/ene_murky_light_rifle" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_light_rifle/ene_murky_light_rifle"/>
<!--Murky Light UMP-->
<unit path="units/pd2_mod_psc/characters/ene_murky_light_ump/ene_murky_light_ump" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_light_ump/ene_murky_light_ump_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_light_ump/ene_murky_light_ump"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_light_ump/ene_murky_light_ump_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_light_ump/ene_murky_light_ump" />
<model path="units/pd2_mod_psc/characters/ene_murky_light_ump/ene_murky_light_ump" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_light_ump/ene_murky_light_ump"/>
<!-- Murky Sniper-->
<unit path="units/pd2_mod_psc/characters/ene_murkywater_sniper/ene_murkywater_sniper" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_sniper/ene_murkywater_sniper_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_sniper/ene_murkywater_sniper"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_sniper/ene_murkywater_sniper_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murkywater_sniper/ene_murkywater_sniper"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_sniper/ene_murkywater_sniper"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_sniper/ene_murkywater_sniper"/>
<!-- fixed alpha channel for this man's head -->
<texture path="units/pd2_mod_psc/characters/ene_murkywater_sniper/material_head_df"/>
<!--acc sniper-->
<unit_obj path="units/pd2_mod_psc/characters/ene_acc_dr_bob/ene_acc_dr_bob" />
<!-- Murky Tazer-->
<unit path="units/pd2_mod_psc/characters/ene_murkywater_tazer/ene_murkywater_tazer" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_tazer/ene_murkywater_tazer_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_tazer/ene_murkywater_tazer"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_tazer/ene_murkywater_tazer_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murkywater_tazer/ene_murkywater_tazer"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_tazer/ene_murkywater_tazer"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_tazer/ene_murkywater_tazer"/>
<!--Murky Shields-->
<unit path="units/pd2_mod_psc/characters/ene_murky_shield/ene_murky_shield" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_shield/ene_murky_shield_husk" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_shield_ld/ene_murky_shield_ld" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_shield_ld/ene_murky_shield_ld_husk" load="true"/>
<!-- Murky Medic-->
<unit path="units/pd2_mod_psc/characters/ene_murkywater_medic/ene_murkywater_medic" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_medic/ene_murkywater_medic_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_medic/ene_murkywater_medic"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_medic/ene_murkywater_medic_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murkywater_medic/ene_murkywater_medic"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_medic/ene_murkywater_medic"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_medic/ene_murkywater_medic"/>
<!--HH Murky Medic Shotgunner-->
<unit path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/ene_murkywater_medic_r870" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/ene_murkywater_medic_r870_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/ene_murkywater_medic_r870"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/ene_murkywater_medic_r870_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/ene_murkywater_medic_r870"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/ene_murkywater_medic_r870"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/ene_murkywater_medic_r870"/>
<texture path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/material_body_df" />
<texture path="units/pd2_mod_psc/characters/ene_murkywater_medic_r870/material_head_df" />
<!--Murky Light Shotgunner-->
<unit path="units/pd2_mod_psc/characters/ene_murky_light_r870/ene_murky_light_r870" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_light_r870/ene_murky_light_r870_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_light_r870/ene_murky_light_r870"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_light_r870/ene_murky_light_r870_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_light_r870/ene_murky_light_r870" />
<model path="units/pd2_mod_psc/characters/ene_murky_light_r870/ene_murky_light_r870" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_light_r870/ene_murky_light_r870"/>
<unit path="units/pd2_mod_psc/characters/acc_murky_r870_tanker_hat/acc_murky_r870_tanker_hat" load="true"/>
<material_config path="units/pd2_mod_psc/characters/acc_murky_r870_tanker_hat/acc_murky_r870_tanker_hat"/>
<object path="units/pd2_mod_psc/characters/acc_murky_r870_tanker_hat/acc_murky_r870_tanker_hat" />
<model path="units/pd2_mod_psc/characters/acc_murky_r870_tanker_hat/acc_murky_r870_tanker_hat" />
<cooked_physics path="units/pd2_mod_psc/characters/acc_murky_r870_tanker_hat/acc_murky_r870_tanker_hat"/>
<!--Murky Armorless Heavy Rifleman-->
<unit path="units/pd2_mod_psc/characters/ene_murky_NH_rifle/ene_murky_NH_rifle" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_NH_rifle/ene_murky_NH_rifle_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_NH_rifle/ene_murky_NH_rifle"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_NH_rifle/ene_murky_NH_rifle_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_NH_rifle/ene_murky_NH_rifle" />
<model path="units/pd2_mod_psc/characters/ene_murky_NH_rifle/ene_murky_NH_rifle" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_NH_rifle/ene_murky_NH_rifle"/>
<unit path="units/pd2_mod_psc/characters/acc_murky_NH_beret/acc_murky_NH_beret" load="true"/>
<material_config path="units/pd2_mod_psc/characters/acc_murky_NH_beret/acc_murky_NH_beret"/>
<object path="units/pd2_mod_psc/characters/acc_murky_NH_beret/acc_murky_NH_beret" />
<model path="units/pd2_mod_psc/characters/acc_murky_NH_beret/acc_murky_NH_beret" />
<cooked_physics path="units/pd2_mod_psc/characters/acc_murky_NH_beret/acc_murky_NH_beret"/>
<!--Murky Armorless Heavy Shotgunner-->
<unit path="units/pd2_mod_psc/characters/ene_murky_NH_r870/ene_murky_NH_r870" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_NH_r870/ene_murky_NH_r870_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_NH_r870/ene_murky_NH_r870"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_NH_r870/ene_murky_NH_r870_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_NH_r870/ene_murky_NH_r870" />
<model path="units/pd2_mod_psc/characters/ene_murky_NH_r870/ene_murky_NH_r870" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_NH_r870/ene_murky_NH_r870"/>
<unit path="units/pd2_mod_psc/characters/acc_murky_NH_cap/acc_murky_NH_cap" load="true"/>
<material_config path="units/pd2_mod_psc/characters/acc_murky_NH_cap/acc_murky_NH_cap"/>
<object path="units/pd2_mod_psc/characters/acc_murky_NH_cap/acc_murky_NH_cap" />
<model path="units/pd2_mod_psc/characters/acc_murky_NH_cap/acc_murky_NH_cap" />
<cooked_physics path="units/pd2_mod_psc/characters/acc_murky_NH_cap/acc_murky_NH_cap"/>
<!--Murky Heavy Shotgunner-->
<unit path="units/pd2_mod_psc/characters/ene_murky_heavy_r870/ene_murky_heavy_r870" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_heavy_r870/ene_murky_heavy_r870_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_heavy_r870/ene_murky_heavy_r870"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_heavy_r870/ene_murky_heavy_r870_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_heavy_r870/ene_murky_heavy_r870"/>
<model path="units/pd2_mod_psc/characters/ene_murky_heavy_r870/ene_murky_heavy_r870"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_heavy_r870/ene_murky_heavy_r870"/>
<!--Murky Accessory-->
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_murkfucker/ene_acc_murkfucker" load="true"/>
<!--Murky Heavy M4-->
<unit path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/ene_murky_heavy_scar" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/ene_murky_heavy_scar_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/ene_murky_heavy_scar"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/ene_murky_heavy_scar_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/ene_murky_heavy_scar"/>
<model path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/ene_murky_heavy_scar"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/ene_murky_heavy_scar"/>
<texture path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/murky_glass_df" />
<texture path="units/pd2_mod_psc/characters/ene_murky_heavy_scar/murky_glass_op" />
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_rifle_helmet/ene_acc_rifle_helmet" load="true"/>
<!--Murky Pistol FBI Ninja-->
<unit path="units/pd2_mod_psc/characters/ene_murky_fbigod_c45/ene_murky_fbigod_c45" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_fbigod_c45/ene_murky_fbigod_c45_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_fbigod_c45/ene_murky_fbigod_c45"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_fbigod_c45/ene_murky_fbigod_c45_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_fbigod_c45/ene_murky_fbigod_c45"/>
<model path="units/pd2_mod_psc/characters/ene_murky_fbigod_c45/ene_murky_fbigod_c45"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_fbigod_c45/ene_murky_fbigod_c45"/>
<unit path="units/pd2_mod_psc/characters/acc_murky_fbigod_fixed_beret/acc_murky_fbigod_fixed_beret" load="true"/>
<material_config path="units/pd2_mod_psc/characters/acc_murky_fbigod_fixed_beret/acc_murky_fbigod_fixed_beret"/>
<object path="units/pd2_mod_psc/characters/acc_murky_fbigod_fixed_beret/acc_murky_fbigod_fixed_beret" />
<model path="units/pd2_mod_psc/characters/acc_murky_fbigod_fixed_beret/acc_murky_fbigod_fixed_beret" />
<cooked_physics path="units/pd2_mod_psc/characters/acc_murky_fbigod_fixed_beret/acc_murky_fbigod_fixed_beret"/>
<!--Murky M4 FBI Ninja-->
<unit path="units/pd2_mod_psc/characters/ene_murky_fbigod_m4/ene_murky_fbigod_m4" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_fbigod_m4/ene_murky_fbigod_m4_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_fbigod_m4/ene_murky_fbigod_m4"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_fbigod_m4/ene_murky_fbigod_m4_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_fbigod_m4/ene_murky_fbigod_m4" />
<model path="units/pd2_mod_psc/characters/ene_murky_fbigod_m4/ene_murky_fbigod_m4" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_fbigod_m4/ene_murky_fbigod_m4"/>
<!--Murky Armoured Shield-->
<unit path="units/pd2_mod_psc/characters/ene_murky_DS_shield/ene_murky_DS_shield" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_DS_shield/ene_murky_DS_shield_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_DS_shield/ene_murky_DS_shield"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_DS_shield/ene_murky_DS_shield_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_DS_shield/ene_murky_DS_shield" />
<model path="units/pd2_mod_psc/characters/ene_murky_DS_shield/ene_murky_DS_shield" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_DS_shield/ene_murky_DS_shield"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_shield_murky_shield_small/ene_acc_shield_murky_shield_small" load="true"/>
<texture path="units/pd2_mod_psc/characters/shared_textures/shield_df"/>
<!--Jovanny/Sawed-Off Murky Punk-->
<unit path="units/pd2_mod_psc/characters/ene_murky_punk_moss/ene_murky_punk_moss" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_punk_moss/ene_murky_punk_moss_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_punk_moss/ene_murky_punk_moss"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_punk_moss/ene_murky_punk_moss_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_punk_moss/ene_murky_punk_moss" />
<model path="units/pd2_mod_psc/characters/ene_murky_punk_moss/ene_murky_punk_moss" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_punk_moss/ene_murky_punk_moss"/>
<texture path="units/pd2_mod_psc/characters/ene_murky_punk_moss/science_body_df" />
<!--C45 Murky Punk-->
<unit path="units/pd2_mod_psc/characters/ene_murky_punk_c45/ene_murky_punk_c45" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_punk_c45/ene_murky_punk_c45_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_punk_c45/ene_murky_punk_c45"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_punk_c45/ene_murky_punk_c45_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_punk_c45/ene_murky_punk_c45" />
<model path="units/pd2_mod_psc/characters/ene_murky_punk_c45/ene_murky_punk_c45" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_punk_c45/ene_murky_punk_c45"/>
<!--MP5 Murky Punk-->
<unit path="units/pd2_mod_psc/characters/ene_murky_punk_mp5/ene_murky_punk_mp5" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_punk_mp5/ene_murky_punk_mp5_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_punk_mp5/ene_murky_punk_mp5"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_punk_mp5/ene_murky_punk_mp5_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_punk_mp5/ene_murky_punk_mp5" />
<model path="units/pd2_mod_psc/characters/ene_murky_punk_mp5/ene_murky_punk_mp5" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_punk_mp5/ene_murky_punk_mp5"/>
<unit path="units/pd2_mod_psc/characters/ene_acc_punk_cap/ene_acc_punk_cap" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_acc_punk_cap/ene_acc_punk_cap"/>
<object path="units/pd2_mod_psc/characters/ene_acc_punk_cap/ene_acc_punk_cap" />
<model path="units/pd2_mod_psc/characters/ene_acc_punk_cap/ene_acc_punk_cap" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_acc_punk_cap/ene_acc_punk_cap"/>
<!--Bronco Murky Punk-->
<unit path="units/pd2_mod_psc/characters/ene_murky_punk_bronco/ene_murky_punk_bronco" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_punk_bronco/ene_murky_punk_bronco_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_punk_bronco/ene_murky_punk_bronco"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_punk_bronco/ene_murky_punk_bronco_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murky_punk_bronco/ene_murky_punk_bronco" />
<model path="units/pd2_mod_psc/characters/ene_murky_punk_bronco/ene_murky_punk_bronco" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_punk_bronco/ene_murky_punk_bronco"/>
<!--FOOTBALL CLOAKER FOOTBALL CLOAKER AAAAAAA-->
<unit path="units/pd2_mod_psc/characters/ene_murky_cloaker/ene_murky_cloaker" load="true"/>
<model path="units/pd2_mod_psc/characters/ene_murky_cloaker/ene_murky_cloaker" />
<object path="units/pd2_mod_psc/characters/ene_murky_cloaker/ene_murky_cloaker" />
<cooked_physics path="units/pd2_mod_psc/characters/ene_murky_cloaker/ene_murky_cloaker"/>
<material_config path="units/pd2_mod_psc/characters/ene_murky_cloaker/ene_murky_cloaker" />
<material_config path="units/pd2_mod_psc/characters/ene_murky_cloaker/ene_murky_cloaker_contour"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_cloaker/ene_murky_cloaker_husk" load="true"/>
<sequence_manager path="units/pd2_mod_psc/characters/ene_murky_cloaker/ene_murky_cloaker"/>
<texture path="units/pd2_mod_psc/characters/ene_murky_cloaker/material_body_df" />
<model path="units/pd2_mod_psc/characters/ene_murky_cloaker/debris/ene_cloaker_football_body_debris" />
<model path="units/pd2_mod_psc/characters/ene_murky_cloaker/debris/ene_cloaker_football_head_debris" />
<unit path="units/pd2_mod_psc/characters/ene_murky_cloaker/debris/ene_cloaker_football_body_debris" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murky_cloaker/debris/ene_cloaker_football_head_debris" load="true"/>
<object path="units/pd2_mod_psc/characters/ene_murky_cloaker/debris/ene_cloaker_football_body_debris" />
<object path="units/pd2_mod_psc/characters/ene_murky_cloaker/debris/ene_cloaker_football_head_debris" />
<!-- SHARED TEXTURES -->
<!-- murky Special ASSet replacements (you can do those in packages just not reapers) -->
<texture path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/material_v3_df" force="true" />
<texture path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/material_v2_df" force="true" />
<texture path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/material_v4_df" force="true" />
<texture path="units/pd2_mod_psc/characters/ene_murkywater_medic/material_body_df" force="true" />
<texture path="units/pd2_mod_psc/characters/ene_murkywater_medic/material_head_df" force="true" />
<texture path="units/pd2_mod_psc/characters/ene_murkywater_tazer/material_body_df" force="true" />
<texture path="units/pd2_mod_psc/characters/ene_murkywater_tazer/material_head_df" force="true" />
<!-- murky Special ASSet replacements (you can do those in packages just not reapers) -->
<texture path="units/pd2_mod_psc/characters/shared_textures/punk_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/punk_head_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/punk_head_nm" />
<texture path="units/pd2_mod_psc/characters/shared_textures/heads_atlas_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/heads_atlas_nm" />
<texture path="units/pd2_mod_psc/characters/shared_textures/sam_head_df" />
<!-- <texture path="units/pd2_mod_psc/characters/shared_textures/sam_head_nm" /> -->
<texture path="units/pd2_mod_psc/characters/shared_textures/shotgun_hood_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/shotgun_hood_nm" />
<texture path="units/pd2_mod_psc/characters/shared_textures/helmet_tanker_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/helmet_tanker_nm" />
<texture path="units/pd2_mod_psc/characters/shared_textures/murky_fbi_iclonic_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/murky_fbi_chonk_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/ene_soldier_akan_head_df" />
<!-- <texture path="units/pd2_mod_psc/characters/shared_textures/DS_murky_shield_head_df" /> -->
<texture path="units/pd2_mod_psc/characters/shared_textures/helmet_NH_murks_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/murky_swat_heavy_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/helmet_NH_murks_nm" />
<texture path="units/pd2_mod_psc/characters/shared_textures/murky_swat_heavy_nm" />
<texture path="units/pd2_mod_psc/characters/shared_textures/murky_heavy_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/murky_shotgun_heavy_df" />
<texture path="units/pd2_mod_psc/characters/shared_textures/murky_shotgun_heavy_nm" />
<texture path="units/pd2_mod_psc/characters/shared_textures/murky_light_df" />
<!-- NEW Murky Accs -->
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_medic_back/ene_acc_bulldozer_medic_back" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_medic_chest/ene_acc_bulldozer_medic_chest" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_medic_neck/ene_acc_bulldozer_medic_neck" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_medic_stomache/ene_acc_bulldozer_medic_stomache" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_medic_throat/ene_acc_bulldozer_medic_throat" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_medic_helmet_plate/ene_acc_bulldozer_medic_helmet_plate" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_back/ene_acc_bulldozer_back_1/ene_acc_bulldozer_back_1" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_chest/ene_acc_bulldozer_chest_1/ene_acc_bulldozer_chest_1" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_neck/ene_acc_bulldozer_neck_1/ene_acc_bulldozer_neck_1" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_stomache/ene_acc_bulldozer_stomache_1/ene_acc_bulldozer_stomache_1" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_helmet_plate/ene_acc_bulldozer_helmet_plate_1/ene_acc_bulldozer_helmet_plate_1" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_throat/ene_acc_bulldozer_throat_1/ene_acc_bulldozer_throat_1" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_back/ene_acc_bulldozer_back_2/ene_acc_bulldozer_back_2" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_chest/ene_acc_bulldozer_chest_2/ene_acc_bulldozer_chest_2" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_neck/ene_acc_bulldozer_neck_2/ene_acc_bulldozer_neck_2" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_stomache/ene_acc_bulldozer_stomache_2/ene_acc_bulldozer_stomache_2" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_helmet_plate/ene_acc_bulldozer_helmet_plate_2/ene_acc_bulldozer_helmet_plate_2" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_throat/ene_acc_bulldozer_throat_2/ene_acc_bulldozer_throat_2" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_back/ene_acc_bulldozer_back_3/ene_acc_bulldozer_back_3" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_chest/ene_acc_bulldozer_chest_3/ene_acc_bulldozer_chest_3" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_neck/ene_acc_bulldozer_neck_3/ene_acc_bulldozer_neck_3" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_stomache/ene_acc_bulldozer_stomache_3/ene_acc_bulldozer_stomache_3" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_helmet_plate/ene_acc_bulldozer_helmet_plate_3/ene_acc_bulldozer_helmet_plate_3" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_throat/ene_acc_bulldozer_throat_3/ene_acc_bulldozer_throat_3" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_back/ene_acc_bulldozer_back_4/ene_acc_bulldozer_back_4" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_chest/ene_acc_bulldozer_chest_4/ene_acc_bulldozer_chest_4" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_neck/ene_acc_bulldozer_neck_4/ene_acc_bulldozer_neck_4" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_stomache/ene_acc_bulldozer_stomache_4/ene_acc_bulldozer_stomache_4" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_helmet_plate/ene_acc_bulldozer_helmet_plate_4/ene_acc_bulldozer_helmet_plate_4" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_bulldozer_throat/ene_acc_bulldozer_throat_4/ene_acc_bulldozer_throat_4" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_murkywater_hat/ene_acc_murkywater_hat" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_murkywater_medic_helmet/ene_acc_murkywater_medic_helmet" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_murkywater_medic_helmet_r870/ene_acc_murkywater_medic_helmet_r870" load="true"/>
<unit_mat path="units/pd2_mod_psc/characters/ene_acc_murkywater_tazer_helmet/ene_acc_murkywater_tazer_helmet" load="true"/>
<!-- Murky Dozers (i hate you ugly pricks FUCK you stupid dumbasses!!!)-->
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_medic/ene_murkywater_bulldozer_medic" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_medic/ene_murkywater_bulldozer_medic_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_medic/ene_murkywater_bulldozer_medic"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_medic/ene_murkywater_bulldozer_medic_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_medic/ene_murkywater_bulldozer_medic"/>
<sequence_manager path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_medic/ene_murkywater_bulldozer_medic"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_medic/ene_murkywater_bulldozer_medic"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_medic/ene_murkywater_bulldozer_medic"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_1/ene_murkywater_bulldozer_1" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_1/ene_murkywater_bulldozer_1_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_1/ene_murkywater_bulldozer_1"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_1/ene_murkywater_bulldozer_1_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_1/ene_murkywater_bulldozer_1"/>
<sequence_manager path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_1/ene_murkywater_bulldozer_1"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_1/ene_murkywater_bulldozer_1"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_1/ene_murkywater_bulldozer_1"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/ene_murkywater_bulldozer_2" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/ene_murkywater_bulldozer_2_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/ene_murkywater_bulldozer_2"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/ene_murkywater_bulldozer_2_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/ene_murkywater_bulldozer_2"/>
<sequence_manager path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/ene_murkywater_bulldozer_2"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/ene_murkywater_bulldozer_2"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_2/ene_murkywater_bulldozer_2"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/ene_murkywater_bulldozer_3" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/ene_murkywater_bulldozer_3_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/ene_murkywater_bulldozer_3"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/ene_murkywater_bulldozer_3_contour"/>
<object path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/ene_murkywater_bulldozer_3"/>
<sequence_manager path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/ene_murkywater_bulldozer_3"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/ene_murkywater_bulldozer_3"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_3/ene_murkywater_bulldozer_3"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/ene_murkywater_bulldozer_4" load="true"/>
<unit path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/ene_murkywater_bulldozer_4_husk" load="true"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/ene_murkywater_bulldozer_4"/>
<material_config path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/ene_murkywater_bulldozer_4_contour" />
<object path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/ene_murkywater_bulldozer_4"/>
<sequence_manager path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/ene_murkywater_bulldozer_4"/>
<model path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/ene_murkywater_bulldozer_4"/>
<cooked_physics path="units/pd2_mod_psc/characters/ene_murkywater_bulldozer_4/ene_murkywater_bulldozer_4"/>
<!--Jarey's cool m60-->
<unit path="units/pd2_mod_psc/weapons/wpn_npc_m60/wpn_npc_m60" load="true"/>
<material_config path="units/pd2_mod_psc/weapons/wpn_npc_m60/wpn_npc_m60"/>
<object path="units/pd2_mod_psc/weapons/wpn_npc_m60/wpn_npc_m60" />
<model path="units/pd2_mod_psc/weapons/wpn_npc_m60/wpn_npc_m60" />
<cooked_physics path="units/pd2_mod_psc/weapons/wpn_npc_m60/wpn_npc_m60"/>
<sequence_manager path="units/pd2_mod_psc/weapons/wpn_npc_m60/wpn_npc_m60"/>
<texture path="units/pd2_mod_psc/weapons/wpn_npc_m60/wpn_npc_m60_df"/>
<texture path="units/pd2_mod_psc/weapons/wpn_npc_m60/wpn_npc_m60_nm"/>
<!--thank jarey for cool m60-->
<!--crime spree murky smg heavy-->
<unit path="units/pd2_dlc_drm/characters/ene_murky_heavy_ump/ene_murky_heavy_ump" load="true"/>
<unit path="units/pd2_dlc_drm/characters/ene_murky_heavy_ump/ene_murky_heavy_ump_husk" load="true"/>
<material_config path="units/pd2_dlc_drm/characters/ene_murky_heavy_ump/ene_murky_heavy_ump"/>
<material_config path="units/pd2_dlc_drm/characters/ene_murky_heavy_ump/ene_murky_heavy_ump_contour"/>
<object path="units/pd2_dlc_drm/characters/ene_murky_heavy_ump/ene_murky_heavy_ump" />
<model path="units/pd2_dlc_drm/characters/ene_murky_heavy_ump/ene_murky_heavy_ump" />
<cooked_physics path="units/pd2_dlc_drm/characters/ene_murky_heavy_ump/ene_murky_heavy_ump"/>
<unit path="units/payday2/weapons/wpn_npc_bayou/wpn_npc_bayou" load="true"/>
<material_config path="units/payday2/weapons/wpn_npc_bayou/wpn_npc_bayou"/>
<object path="units/payday2/weapons/wpn_npc_bayou/wpn_npc_bayou" />
<model path="units/payday2/weapons/wpn_npc_bayou/wpn_npc_bayou" />
<cooked_physics path="units/payday2/weapons/wpn_npc_bayou/wpn_npc_bayou"/>
<sequence_manager path="units/payday2/weapons/wpn_npc_bayou/wpn_npc_bayou"/>
<texture path="units/payday2/weapons/wpn_npc_bayou/wpn_npc_bayou_df" />
<texture path="units/payday2/weapons/wpn_npc_bayou/wpn_npc_bayou_nm" />
</table>