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74 lines (68 loc) · 5.7 KB
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<table directory="assets">
<!--rifle ghost-->
<unit path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/ene_true_zeal_rifle" load="true"/>
<unit path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/ene_true_zeal_rifle_husk" load="true"/>
<material_config path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/ene_true_zeal_rifle"/>
<material_config path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/ene_true_zeal_rifle_contour"/>
<object path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/ene_true_zeal_rifle" />
<model path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/ene_true_zeal_rifle" />
<sequence_manager path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/ene_true_zeal_rifle"/>
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/blue_mask_il" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/blue_eyes_il" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_rifle/blue_body_il" />
<effect path="units/pd2_mod_zmansion/effects/blue_eyes"/>
<!--taser ghost-->
<unit path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/ene_true_zeal_taser" load="true"/>
<unit path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/ene_true_zeal_taser_husk" load="true"/>
<material_config path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/ene_true_zeal_taser"/>
<material_config path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/ene_true_zeal_taser_contour"/>
<object path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/ene_true_zeal_taser" />
<model path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/ene_true_zeal_taser" />
<sequence_manager path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/ene_true_zeal_taser"/>
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/taser_body_df" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/taser_body_il" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/taser_eye_il" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/taser_head_df" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_taser/taser_head_il" />
<effect path="units/pd2_mod_zmansion/effects/yellow_eyes"/>
<unit path="units/pd2_mod_zmansion/weapons/wpn_npc_tazerlazer/wpn_npc_tazerlazer" load="true"/>
<material_config path="units/pd2_mod_zmansion/weapons/wpn_npc_tazerlazer/wpn_npc_tazerlazer"/>
<object path="units/pd2_mod_zmansion/weapons/wpn_npc_tazerlazer/wpn_npc_tazerlazer" />
<model path="units/pd2_mod_zmansion/weapons/wpn_npc_tazerlazer/wpn_npc_tazerlazer" />
<cooked_physics path="units/pd2_mod_zmansion/weapons/wpn_npc_tazerlazer/wpn_npc_tazerlazer"/>
<sequence_manager path="units/pd2_mod_zmansion/weapons/wpn_npc_tazerlazer/wpn_npc_tazerlazer"/>
<texture path="units/pd2_mod_zmansion/weapons/wpn_npc_tazerlazer/wpn_npc_smoke_df" />
<texture path="units/pd2_mod_zmansion/weapons/wpn_npc_tazerlazer/wpn_npc_smoke_il" />
<!--shotgun ghost-->
<unit path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/ene_true_zeal_shotgun" load="true"/>
<unit path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/ene_true_zeal_shotgun_husk" load="true"/>
<material_config path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/ene_true_zeal_shotgun"/>
<material_config path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/ene_true_zeal_shotgun_contour"/>
<object path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/ene_true_zeal_shotgun" />
<model path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/ene_true_zeal_shotgun" />
<sequence_manager path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/ene_true_zeal_shotgun"/>
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/red_mask_il" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/red_eyes_il" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_shotgun/red_body_il" />
<effect path="units/pd2_mod_zmansion/effects/red_eyes"/>
<!--cloaker ghost-->
<unit path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/ene_true_zeal_cloaker" load="true"/>
<unit path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/ene_true_zeal_cloaker_husk" load="true"/>
<material_config path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/ene_true_zeal_cloaker"/>
<material_config path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/ene_true_zeal_cloaker_contour"/>
<object path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/ene_true_zeal_cloaker" />
<model path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/ene_true_zeal_cloaker" />
<sequence_manager path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/ene_true_zeal_cloaker"/>
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/spook_body_df" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/spook_eyes_il" />
<texture path="units/pd2_mod_zmansion/characters/ene_true_zeal_cloaker/spook_head_df" />
<effect path="units/pd2_mod_zmansion/effects/green_eyes"/>
<effect path="units/pd2_mod_zmansion/effects/smoke_trail/smoke_distorted"/>
<effect path="units/pd2_mod_zmansion/effects/smoke_trail/smoke_distorted_small"/>
<effect path="units/pd2_mod_zmansion/effects/smoke_trail/smoke_puff"/>
<effect path="units/pd2_mod_zmansion/effects/smoke_trail/smoke_trail_small"/>
<!--shared textures -->
<texture path="units/pd2_mod_zmansion/characters/shared_textures/material_mask_1_df" />
<texture path="units/pd2_mod_zmansion/characters/shared_textures/material_mask_2_df" />
<texture path="units/pd2_mod_zmansion/characters/shared_textures/zeal_body_df" />
</table>