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287 lines (234 loc) · 23.8 KB
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<table directory="assets"> <!-- VAMOS A CORTAR LAS VERGAS -->
<!--federales light swat model/texture changes-->
<model path="units/pd2_dlc_bex/characters/ene_swat_policia_federale/ene_swat_policia_federale" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_policia_federale/ene_swat_policia_federale_body_df" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_policia_federale/ene_swat_policia_federale_heads_df" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_policia_federale/ene_swat_policia_federale_helmets_df" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_acc_policia_federale_helmet/ene_acc_policia_federale_helmet" force="true"/>
<model path="units/pd2_dlc_bex/characters/ene_acc_policia_federale_helmet/ene_acc_policia_federale_helmet" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_acc_policia_federale_helmet/ene_acc_policia_federale_helmet" force="true"/>
<!--federales fbi heavy swat texture changes-->
<unit path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/ene_swat_heavy_policia_federale_fbi" force="true" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/ene_swat_heavy_policia_federale_fbi_husk" force="true" load="true"/>
<model path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/ene_swat_heavy_policia_federale_fbi" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/ene_swat_heavy_policia_federale_fbi" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/ene_swat_heavy_policia_federale_fbi" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/ene_swat_heavy_policia_federale_fbi_contour" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/ene_swat_heavy_policia_federale_body_df" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/ene_swat_policia_federale_heavy_helmet_df" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_bex_security_01/ene_bex_security_01" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_bex_security_02/ene_bex_security_02" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_bex_security_03/ene_bex_security_03" force="true"/>
<!--federales shield changes-->
<unit path="units/pd2_dlc_bex/characters/ene_swat_shield_policia_federale_mp9/ene_swat_shield_policia_federale_mp9" force="true" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_swat_shield_policia_federale_mp9/ene_swat_shield_policia_federale_mp9_husk" force="true" load="true"/>
<model path="units/pd2_dlc_bex/characters/ene_swat_shield_policia_federale_mp9/ene_swat_shield_policia_federale_mp9" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_swat_shield_policia_federale_mp9/ene_swat_shield_policia_federale_mp9" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_shield_policia_federale_mp9/ene_swat_shield_policia_federale_mp9" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_shield_policia_federale_mp9/ene_swat_shield_policia_federale_mp9_contour" force="true"/>
<!-- federales SHIELD -->
<texture path="units/pd2_dlc_bex/characters/shared_textures/ene_acc_shield_lights_df" force="true" />
<material_config path="units/pd2_dlc_bex/characters/ene_acc_shield_lights/ene_acc_shield_lights" force="true"/>
<!-- FEDERALES DS SHIELD-->
<unit path="units/pd2_dlc_bex/characters/ene_heavy_swat_shield_federale_ds/ene_heavy_swat_shield_federale_ds" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_heavy_swat_shield_federale_ds/ene_heavy_swat_shield_federale_ds_husk" load="true"/>
<model path="units/pd2_dlc_bex/characters/ene_heavy_swat_shield_federale_ds/ene_heavy_swat_shield_federale_ds" />
<object path="units/pd2_dlc_bex/characters/ene_heavy_swat_shield_federale_ds/ene_heavy_swat_shield_federale_ds" />
<material_config path="units/pd2_dlc_bex/characters/ene_heavy_swat_shield_federale_ds/ene_heavy_swat_shield_federale_ds" />
<material_config path="units/pd2_dlc_bex/characters/ene_heavy_swat_shield_federale_ds/ene_heavy_swat_shield_federale_ds_contour" />
<!-- fix for fucked up heavy helmet acc uvs -->
<model path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_helmet/ene_swat_heavy_policia_federale_fbi_helmet" force="true"/>
<!--normal/hard federales heavy-->
<unit path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/ene_swat_heavy_policia_federale" load="true" force="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/ene_swat_heavy_policia_federale_husk" load="true" force="true" />
<model path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/ene_swat_heavy_policia_federale" force="true" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/ene_swat_heavy_policia_federale" force="true" />
<object path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/ene_swat_heavy_policia_federale" />
<material_config path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/ene_swat_heavy_policia_federale" force="true" />
<material_config path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/ene_swat_heavy_policia_federale_contour" force="true"/>
<!-- this doesn't need to be force loaded -->
<texture path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_r870_hh/helmets_swat_r870_df" />
<!--JA! SE ACABO, PUTOS!-->
<texture path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_body_df" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_r870/ene_akan_dozer_policia_federale_masks_df" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_saiga/ene_swat_dozer_policia_federale_saiga" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_saiga/ene_swat_dozer_policia_federale_saiga_contour" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_saiga/saiga_df" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_minigun/ene_dozer_policia_federale_body_minigun_df" force="true"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_m249/ene_dozer_policia_federale_body_grey_df" force="true"/>
<model path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_minigun/ene_swat_dozer_policia_federale_minigun" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_minigun/ene_swat_dozer_policia_federale_minigun" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_minigun/ene_swat_dozer_policia_federale_minigun" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_dozer_policia_federale_minigun/ene_swat_dozer_policia_federale_minigun_contour" force="true"/>
<!--FEDERALES HEAVY SWAT RIFLE TEXTURES-->
<texture path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/tank_glass_df" />
<texture path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/dark_glass_op" />
<texture path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi/glass_reflection" />
<!--FEDERALES SWAT SHOTGUNNER-->
<unit path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_r870_hh/ene_swat_policia_federale_r870_hh" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_r870_hh/ene_swat_policia_federale_r870_hh_husk" load="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_r870_hh/ene_swat_policia_federale_r870_hh"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_r870_hh/ene_swat_policia_federale_r870_hh_contour"/>
<object path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_r870_hh/ene_swat_policia_federale_r870_hh" />
<model path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_r870_hh/ene_swat_policia_federale_r870_hh" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_r870_hh/ene_swat_policia_federale_r870_hh"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_r870_hh/mask_df" />
<unit_mat path="units/pd2_dlc_bex/characters/ene_acc_bexfucker/ene_acc_bexfucker" load="true"/>
<!--FEDERALES SWAT SMG-->
<unit path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_mp5/ene_swat_policia_federale_mp5" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_mp5/ene_swat_policia_federale_mp5_husk" load="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_mp5/ene_swat_policia_federale_mp5"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_mp5/ene_swat_policia_federale_mp5_contour"/>
<object path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_mp5/ene_swat_policia_federale_mp5" />
<model path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_mp5/ene_swat_policia_federale_mp5" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_swat_policia_federale_mp5/ene_swat_policia_federale_mp5"/>
<unit_mat path="units/pd2_dlc_bex/characters/ene_acc_mp5_hat/ene_acc_mp5_hat" load="true"/>
<!--FEDERALES FBI HEAVY SWAT SHOTGUNNER-->
<unit path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_r870_hh/ene_swat_heavy_policia_federale_fbi_r870_hh" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_r870_hh/ene_swat_heavy_policia_federale_fbi_r870_hh_husk" load="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_r870_hh/ene_swat_heavy_policia_federale_fbi_r870_hh"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_r870_hh/ene_swat_heavy_policia_federale_fbi_r870_hh_contour"/>
<object path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_r870_hh/ene_swat_heavy_policia_federale_fbi_r870_hh" />
<model path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_r870_hh/ene_swat_heavy_policia_federale_fbi_r870_hh" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_fbi_r870_hh/ene_swat_heavy_policia_federale_fbi_r870_hh"/>
<unit_mat path="units/pd2_dlc_bex/characters/ene_acc_heavy_shotgunner_helmet/ene_acc_heavy_shotgunner_helmet" load="true"/>
<!-- FEDERALES RIFLE MEDIC -->
<unit path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/ene_medic_federale_rifle_hh" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/ene_medic_federale_rifle_hh_husk" load="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/ene_medic_federale_rifle_hh"/>
<material_config path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/ene_medic_federale_rifle_hh_contour"/>
<object path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/ene_medic_federale_rifle_hh" />
<model path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/ene_medic_federale_rifle_hh" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/ene_medic_federale_rifle_hh"/>
<texture path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/material_body_df" />
<texture path="units/pd2_dlc_bex/characters/ene_medic_federale_rifle_hh/material_head_df" />
<unit_mat path="units/pd2_dlc_bex/characters/ene_acc_rifle_medic_helmet/ene_acc_rifle_medic_helmet" load="true"/>
<!-- FEDERALES SHOTGUNNER MEDIC -->
<unit path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/ene_medic_federale_r870_hh" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/ene_medic_federale_r870_hh_husk" load="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/ene_medic_federale_r870_hh"/>
<material_config path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/ene_medic_federale_r870_hh_contour"/>
<object path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/ene_medic_federale_r870_hh" />
<model path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/ene_medic_federale_r870_hh" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/ene_medic_federale_r870_hh"/>
<texture path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/material_body_df" />
<texture path="units/pd2_dlc_bex/characters/ene_medic_federale_r870_hh/material_head_df" />
<unit_mat path="units/pd2_dlc_bex/characters/ene_acc_r870_medic_helmet/ene_acc_r870_medic_helmet" load="true"/>
<!--tijuana office cops-->
<unit path="units/pd2_dlc_pex/characters/ene_male_office_cop_01/ene_male_office_cop_01" force="true" load="true"/>
<unit path="units/pd2_dlc_pex/characters/ene_male_office_cop_01/ene_male_office_cop_01_husk" force="true" load="true"/>
<object path="units/pd2_dlc_pex/characters/ene_male_office_cop_01/ene_male_office_cop_01" force="true" />
<model path="units/pd2_dlc_pex/characters/ene_male_office_cop_01/ene_male_office_cop_01" force="true" />
<material_config path="units/pd2_dlc_pex/characters/ene_male_office_cop_01/ene_male_office_cop_01" force="true" />
<material_config path="units/pd2_dlc_pex/characters/ene_male_office_cop_01/ene_male_office_cop_01_contour" force="true" />
<unit path="units/pd2_dlc_pex/characters/ene_male_office_cop_02/ene_male_office_cop_02" force="true" load="true"/>
<unit path="units/pd2_dlc_pex/characters/ene_male_office_cop_02/ene_male_office_cop_02_husk" force="true" load="true"/>
<object path="units/pd2_dlc_pex/characters/ene_male_office_cop_02/ene_male_office_cop_02" force="true" />
<model path="units/pd2_dlc_pex/characters/ene_male_office_cop_02/ene_male_office_cop_02" force="true" />
<material_config path="units/pd2_dlc_pex/characters/ene_male_office_cop_02/ene_male_office_cop_02" force="true" />
<material_config path="units/pd2_dlc_pex/characters/ene_male_office_cop_02/ene_male_office_cop_02_contour" force="true" />
<unit path="units/pd2_dlc_pex/characters/ene_male_office_cop_03/ene_male_office_cop_03" force="true" load="true"/>
<unit path="units/pd2_dlc_pex/characters/ene_male_office_cop_03/ene_male_office_cop_03_husk" force="true" load="true"/>
<object path="units/pd2_dlc_pex/characters/ene_male_office_cop_03/ene_male_office_cop_03"/>
<unit path="units/pd2_dlc_pex/characters/ene_male_office_cop_04/ene_male_office_cop_04" force="true" load="true"/>
<unit path="units/pd2_dlc_pex/characters/ene_male_office_cop_04/ene_male_office_cop_04_husk" load="true"/>
<material_config path="units/pd2_dlc_pex/characters/ene_male_office_cop_04/ene_male_office_cop_04" force="true"/>
<material_config path="units/pd2_dlc_pex/characters/ene_male_office_cop_04/ene_male_office_cop_04_contour" force="true"/>
<object path="units/pd2_dlc_pex/characters/ene_male_office_cop_04/ene_male_office_cop_04" force="true"/>
<model path="units/pd2_dlc_pex/characters/ene_male_office_cop_04/ene_male_office_cop_04" force="true"/>
<cooked_physics path="units/pd2_dlc_pex/characters/ene_male_office_cop_04/ene_male_office_cop_04" force="true"/>
<unit_mat path="units/pd2_dlc_pex/characters/ene_acc_office_cap/ene_acc_office_cap" load="true" />
<cooked_physics path="units/pd2_dlc_pex/characters/ene_acc_office_cap/ene_acc_office_cap"/>
<texture path="units/pd2_dlc_pex/characters/shared_textures/ene_office_cops_head_atlas_df" />
<texture path="units/pd2_dlc_pex/characters/shared_textures/ene_office_cops_head_atlas_nm" />
<!-- FEDERALES NINJA C45 -->
<unit path="units/pd2_dlc_bex/characters/ene_bex_ninja_c45/ene_bex_ninja_c45" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_bex_ninja_c45/ene_bex_ninja_c45_husk" load="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_bex_ninja_c45/ene_bex_ninja_c45"/>
<material_config path="units/pd2_dlc_bex/characters/ene_bex_ninja_c45/ene_bex_ninja_c45_contour"/>
<object path="units/pd2_dlc_bex/characters/ene_bex_ninja_c45/ene_bex_ninja_c45" />
<model path="units/pd2_dlc_bex/characters/ene_bex_ninja_c45/ene_bex_ninja_c45" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_bex_ninja_c45/ene_bex_ninja_c45"/>
<texture path="units/pd2_dlc_bex/characters/ene_bex_ninja_c45/bex_ninja_df" />
<!--federales normal/hard heavy texture-->
<texture path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/policia_heavy_df"/>
<texture path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale/helmets_swat_df"/>
<!-- PUTOS RATEROS...SE ARREPENTIRAN! -->
<texture path="units/pd2_dlc_bex/characters/ene_policia_01/ene_bex_cop_policia_body_atlas_df" force="true"/>
<!-- policia bronco punk-->
<unit path="units/pd2_dlc_bex/characters/ene_policia_punk_bronco/ene_policia_punk_bronco" load="true" force="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_policia_punk_bronco/ene_policia_punk_bronco_husk" load="true" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_policia_punk_bronco/ene_policia_punk_bronco" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_policia_punk_bronco/ene_policia_punk_bronco" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_policia_punk_bronco/ene_policia_punk_bronco_contour" force="true"/>
<model path="units/pd2_dlc_bex/characters/ene_policia_punk_bronco/ene_policia_punk_bronco" force="true"/>
<cooked_physics path="units/pd2_dlc_bex/characters/ene_policia_punk_bronco/ene_policia_punk_bronco"/>
<unit_mat path="units/pd2_dlc_bex/characters/ene_acc_policia_cap/ene_acc_policia_cap" load="true" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_acc_policia_cap/ene_acc_policia_cap"/>
<!-- fix for wrong policia 2 husk -->
<unit path="units/pd2_dlc_bex/characters/ene_policia_02/ene_policia_02" load="true" force="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_policia_02/ene_policia_02_husk" load="true" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_policia_02/ene_policia_02" />
<!-- policia mp5 punk-->
<unit path="units/pd2_dlc_bex/characters/ene_policia_03/ene_policia_03" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_policia_03/ene_policia_03_husk" load="true"/>
<object path="units/pd2_dlc_bex/characters/ene_policia_03/ene_policia_03" />
<model path="units/pd2_dlc_bex/characters/ene_policia_03/ene_policia_03" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_policia_03/ene_policia_03"/>
<material_config path="units/pd2_dlc_bex/characters/ene_policia_03/ene_policia_03"/>
<material_config path="units/pd2_dlc_bex/characters/ene_policia_03/ene_policia_03_contour" />
<!--federales n/h heavy shotgunner-->
<unit path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_r870/ene_swat_heavy_policia_federale_r870" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_r870/ene_swat_heavy_policia_federale_r870_husk" load="true"/>
<model path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_r870/ene_swat_heavy_policia_federale_r870" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_r870/ene_swat_heavy_policia_federale_r870" />
<object path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_r870/ene_swat_heavy_policia_federale_r870" />
<material_config path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_r870/ene_swat_heavy_policia_federale_r870" />
<material_config path="units/pd2_dlc_bex/characters/ene_swat_heavy_policia_federale_r870/ene_swat_heavy_policia_federale_r870_contour" />
<!-- more mexican taser -->
<material_config path="units/pd2_dlc_bex/characters/ene_swat_tazer_policia_federale/ene_swat_tazer_policia_federale" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_tazer_policia_federale/ene_swat_tazer_policia_federale_contour" force="true"/>
<!-- fix for shitty tazer acc mistake -->
<material_config path="units/pd2_dlc_bex/characters/ene_acc_tazer_policia_federale_helmet/ene_acc_tazer_policia_federale_helmet" force="true"/>
<model path="units/pd2_dlc_bex/characters/ene_acc_tazer_policia_federale_helmet/ene_acc_tazer_policia_federale_helmet" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_acc_tazer_policia_federale_helmet/ene_acc_tazer_policia_federale_helmet" force="true" />
<!-- more mexican sniper ft. cap popping -->
<unit path="units/pd2_dlc_bex/characters/ene_swat_policia_sniper/ene_swat_policia_sniper" load="true" force="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_swat_policia_sniper/ene_swat_policia_sniper_husk" load="true" force="true"/>
<object path="units/pd2_dlc_bex/characters/ene_swat_policia_sniper/ene_swat_policia_sniper" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_policia_sniper/ene_swat_policia_sniper" force="true"/>
<material_config path="units/pd2_dlc_bex/characters/ene_swat_policia_sniper/ene_swat_policia_sniper_contour" force="true"/>
<!-- oper8tor tazer -->
<unit path="units/pd2_dlc_bex/characters/ene_tazer_1/ene_tazer_1" load="true"/>
<unit path="units/pd2_dlc_bex/characters/ene_tazer_1/ene_tazer_1_husk" load="true"/>
<object path="units/pd2_dlc_bex/characters/ene_tazer_1/ene_tazer_1" />
<model path="units/pd2_dlc_bex/characters/ene_tazer_1/ene_tazer_1" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_tazer_1/ene_tazer_1"/>
<material_config path="units/pd2_dlc_bex/characters/ene_tazer_1/ene_tazer_1"/>
<material_config path="units/pd2_dlc_bex/characters/ene_tazer_1/ene_tazer_1_contour" />
<unit_mat path="units/pd2_dlc_bex/characters/ene_acc_tazer_helmet/ene_acc_tazer_helmet" load="true" />
<cooked_physics path="units/pd2_dlc_bex/characters/ene_acc_tazer_helmet/ene_acc_tazer_helmet"/>
<texture path="units/pd2_dlc_bex/characters/shared_textures/taser_body_df"/>
<texture path="units/pd2_dlc_bex/characters/shared_textures/taser_body_nm"/>
<texture path="units/pd2_dlc_bex/characters/shared_textures/taser_head_df"/>
<texture path="units/pd2_dlc_bex/characters/shared_textures/taser_head_nm"/>
<texture path="units/pd2_dlc_bex/characters/shared_textures/taser_helmet_df"/>
<texture path="units/pd2_dlc_bex/characters/shared_textures/taser_helmet_nm"/>
<!-- fuck off
<unit path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/ene_akan_dozer_medic" load="true"/>
<unit path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/ene_akan_dozer_medic_husk" load="true"/>
<object path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/ene_akan_dozer_medic"/>
<model path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/ene_akan_dozer_medic"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/ene_akan_dozer_medic"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/ene_akan_dozer_medic_contour"/>
<sequence_manager path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/ene_akan_dozer_medic"/>
<texture path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/bulldozer_df" load="true"/>
<texture path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/maska_df"/>
<material_config path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/debris/debris"/>
<unit_obj path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/debris/back/back"/>
<unit_obj path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/debris/chest/chest"/>
<unit_obj path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/debris/neck/neck"/>
<unit_obj path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/debris/plate/plate"/>
<unit_obj path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/debris/stomach/stomach"/>
<unit_obj path="units/pd2_dlc_mad/characters/ene_akan_dozer_medic/debris/throat/throat"/>-->
</table>