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253 lines (207 loc) · 6.07 KB
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Copy pathrect.cpp
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253 lines (207 loc) · 6.07 KB
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#include "graphics.h"
#include "rect.h"
#include <iostream>
using namespace std;
/********************* Dimensions Struct ********************/
dimensions::dimensions() : width(0), height(0) {}
dimensions::dimensions(double w, double h) : width(w), height(h) {}
ostream& operator << (ostream& outs, const dimensions &d) {
outs << "[" << d.width << ", " << d.height << "]";
return outs;
}
Rect::Rect() : Shape(), size({0, 0}) {
}
Rect::Rect(dimensions size) : Shape() {
setSize(size);
}
Rect::Rect(color fill) : Shape(fill), size({0, 0}) {
}
Rect::Rect(point2D center) : Shape(center), size({0, 0}) {
}
Rect::Rect(color fill, point2D center) : Shape(fill, center), size({0, 0}) {
}
Rect::Rect(double red, double green, double blue, double alpha) : Shape(red, green, blue, alpha), size({0, 0}) {
}
Rect::Rect(double x, double y) : Shape(x, y), size({0, 0}) {
}
Rect::Rect(double red, double green, double blue, double alpha, double x, double y) : Shape(red, green, blue, alpha, x, y), size({0, 0}) {
}
Rect::Rect(color fill, double x, double y) : Shape(fill, x, y), size({0, 0}) {
}
Rect::Rect(double red, double green, double blue, double alpha, point2D center) : Shape(red, green, blue, alpha, center), size({0, 0}) {
}
Rect::Rect(color fill, dimensions size) : Shape(fill) {
setSize(size);
}
Rect::Rect(point2D center, dimensions size) : Shape(center) {
setSize(size);
}
Rect::Rect(color fill, point2D center, dimensions size) : Shape(fill, center) {
setSize(size);
}
Rect::Rect(double red, double green, double blue, double alpha, dimensions size) : Shape(red, green, blue, alpha) {
setSize(size);
}
Rect::Rect(double x, double y, dimensions size) : Shape(x, y) {
setSize(size);
}
Rect::Rect(double red, double green, double blue, double alpha, double x, double y, dimensions size) : Shape(red, green, blue, alpha, x, y) {
setSize(size);
}
Rect::Rect(color fill, double x, double y, dimensions size) : Shape(fill, x, y) {
setSize(size);
}
Rect::Rect(double red, double green, double blue, double alpha, point2D center, dimensions size) : Shape(red, green, blue, alpha, center) {
setSize(size);
}
dimensions Rect::getSize() const {
return size;
}
double Rect::getWidth() const {
return size.width;
}
double Rect::getHeight() const {
return size.height;
}
double Rect::getLeftX() const {
return center.x - (size.width / 2.0);
}
double Rect::getRightX() const {
return center.x + (size.width / 2.0);
}
double Rect::getTopY() const {
return center.y - (size.height / 2.0);
}
double Rect::getBottomY() const {
return center.y + (size.height / 2.0);
}
void Rect::setSize(dimensions size) {
if (size.width >= 0 && size.height >= 0) {
this->size = size;
}
}
void Rect::setSize(double width, double height) {
setSize({width, height});
}
void Rect::setWidth(double width) {
setSize({width, size.height});
}
void Rect::setHeight(double height) {
setSize({size.width, height});
}
void Rect::changeSize(double deltaWidth, double deltaHeight) {
setSize({size.width + deltaWidth, size.height + deltaHeight});
}
void Rect::changeWidth(double delta) {
setSize({size.width + delta, size.height});
}
void Rect::changeHeight(double delta) {
setSize({size.width, size.height + delta});
}
//Move
void Rect::move(double deltaX, double deltaY, double deltaZ)
{
center.x += deltaX;
center.y += deltaY;
center.z += deltaZ;
for (point2D &p : corners)
{
p.x += deltaX;
p.y += deltaY;
p.z += deltaZ;
}
}
//Rotate
void Rect::rotate(double theta_x, double theta_y, double theta_z)
{
double old_x = 0, old_y = 0, old_z = 0;
double center_x = center.x, center_y = center.y, center_z = center.z;
// Move to origin
move(-center_x, -center_y, -center_z);
// Rotate x
for (point2D &p : corners) {
old_y = p.y;
old_z = p.z;
p.y = old_y * cos(theta_x) - old_z * sin(theta_x);
p.z = old_y * sin(theta_x) + old_z * cos(theta_x);
}
// Rotate y
for (point2D &p : corners)
{
old_x = p.x;
old_z = p.z;
p.x = old_x * cos(theta_y) - old_z * sin(theta_y);
p.z = old_x * sin(theta_y) + old_z * cos(theta_y);
}
//Rotate z
for (point2D &p : corners)
{
old_x = p.x;
old_y = p.y;
p.x = old_x * cos(theta_z) - old_y * sin(theta_z);
p.y = old_x * sin(theta_z) + old_y * cos(theta_z);
}
// Move back to position
move(center_x, center_y, center_z);
}
// TODO: Implement this method
bool Rect::isOverlapping(const Rect &r) const {
// There are only two cases when rectangles are *not* overlapping:
// 1. when one is to the left of the other
if(center.x < r.getCenterX())
{
if((center.x + (size.width / 2.0)) < r.getLeftX())
{
return false;
}
}
else
{
if(r.getRightX() < (center.x - (size.width / 2.0)))
{
return false;
}
}
// 2. when one is above the other
if(center.y < r.getCenterY())
{
if((center.y + (size.height / 2.0)) < r.getTopY())
{
return false;
}
}
else
{
if(r.getBottomY() < (center.y - (size.height / 2.0)))
{
return false;
}
}
return true; // placeholder value for compilation
}
// TODO: Implement this method
void Rect::draw() const {
// Don't forget to set the color to the fill field
glColor3f(fill.red, fill.green, fill.blue);
glBegin(GL_QUADS);
glVertex2i(getLeftX(), getTopY());
glVertex2i(getRightX(), getTopY());
glVertex2i(getRightX(), getBottomY());
glVertex2i(getLeftX(), getBottomY());
glEnd();
//glFlush();
}
void Rect::drawBlack() const {
// Set drawing color to fill color
glColor3f(0, 0, 0);
// Draw rectangle as GL_QUADS
glBegin(GL_QUADS);
// Draw each corner point
// glVertex2i takes a 2-D (x, y) coordinate
glVertex2i(getLeftX(), getTopY());
glVertex2i(getRightX(), getTopY());
glVertex2i(getRightX(), getBottomY());
glVertex2i(getLeftX(), getBottomY());
// End Quad
glEnd();
}