-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathexplosion.lua
More file actions
45 lines (39 loc) · 1.4 KB
/
Copy pathexplosion.lua
File metadata and controls
45 lines (39 loc) · 1.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
-- This file is part of SpaceShooter.
--
-- SpaceShooter is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- SpaceShooter is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with SpaceShooter. If not, see <http://www.gnu.org/licenses/>.
Explosion = class ()
Explosion.__name = "Explosion"
function Explosion:__init (x, y, rad)
self.x = x
self.y = y
self.time = 0
self.frame = 0
self.length = 0.5
self.total_frames = 16
self.frame_time = self.length / self.total_frames
self.angle = 0
self.rad = rad * 1.5
explosion_count = explosion_count + 1
self.update = function (self, dt)
self.time = self.time + dt
self.frame = math.floor (self.time / self.frame_time)
if self.frame >= self.total_frames then
explosions[self] = nil
explosion_count = explosion_count - 1
end
end
self.draw = function (self)
icon_draw (self, icons.explosion[self.frame + 1])
end
end