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mainUnit.pas
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86 lines (71 loc) · 1.97 KB
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unit mainUnit;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Objects,
FMX.Platform, FMX.VirtualKeyboard,
uEasyDevice, uDemoGame;
type
TmainForm = class(TForm)
mainImage: TImage;
procedure FormCreate(Sender: TObject);
procedure FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char;
Shift: TShiftState);
procedure FormResize(Sender: TObject);
procedure FormKeyUp(Sender: TObject; var Key: Word; var KeyChar: Char;
Shift: TShiftState);
private
{ Private declarations }
public
{ Public declarations }
end;
var
mainForm: TmainForm;
Game: TDemoGame;
DrawSelect: Boolean;
implementation
uses
uNewFigure, uIntersectorClasses;
{$R *.fmx}
procedure TmainForm.FormCreate(Sender: TObject);
begin
Game := TDemoGame.Create;
Game.Image := mainImage;
DrawSelect := False;
Game.Prepare;
end;
procedure TmainForm.FormKeyDown(Sender: TObject; var Key: Word;
var KeyChar: Char; Shift: TShiftState);
begin
DrawSelect := Not DrawSelect;
if ReturnPressed(Key) then
begin
case Game.GameStatus of
gsMenu2: Game.GameStatus := gsMenu1;
gsMenu3: Game.GameStatus := gsMenu2;
gsStatics: Game.GameStatus := gsMenu1;
gsAbout: Game.GameStatus := gsMenu1;
gsStoryMode, gsRelaxMode, gsSurvivalMode, gsGameOver: Game.GameStatus := gsMenu1;
end;
end;
end;
procedure TmainForm.FormKeyUp(Sender: TObject; var Key: Word; var KeyChar: Char;
Shift: TShiftState);
begin
if ReturnPressed(Key) then
Key := 0;
end;
procedure TmainForm.FormResize(Sender: TObject);
var
vSize: tPointF;
begin
vSize := getDisplaySizeInPx;
Game.Resize;
mainImage.Position.X := 0;
mainImage.Position.Y := 0;
mainImage.Width := Round(vSize.X + 0.4);
mainImage.Height := Round(vSize.Y + 0.4);
mainImage.Bitmap.Width := Round(vSize.X + 0.4);
mainImage.Bitmap.Height := Round(vSize.Y + 0.4);
end;
end.