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Piece.cpp
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152 lines (131 loc) · 5.14 KB
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#include "piece.h"
#include <SFML/Graphics.hpp>
#include <vector>
// Define static texture members
sf::Texture Piece::whiteQueenTexture;
sf::Texture Piece::whiteRookTexture;
sf::Texture Piece::whiteBishopTexture;
sf::Texture Piece::whiteKnightTexture;
sf::Texture Piece::whitePawnTexture;
sf::Texture Piece::whiteKingTexture;
sf::Texture Piece::blackQueenTexture;
sf::Texture Piece::blackRookTexture;
sf::Texture Piece::blackBishopTexture;
sf::Texture Piece::blackKnightTexture;
sf::Texture Piece::blackPawnTexture;
sf::Texture Piece::blackKingTexture;
Piece::Piece() : type(PieceType::None), colour(PieceColour::None){}
Piece::Piece(PieceType type, PieceColour colour, int x, int y)
: type(type), colour(colour) {
// Load textures for promoted pieces
loadTextures();
// Set the texture based on the piece type and colour
switch (type) {
case PieceType::Queen:
sprite.setTexture(colour == PieceColour::White ? whiteQueenTexture : blackQueenTexture);
break;
case PieceType::Rook:
sprite.setTexture(colour == PieceColour::White ? whiteRookTexture : blackRookTexture);
break;
case PieceType::Bishop:
sprite.setTexture(colour == PieceColour::White ? whiteBishopTexture : blackBishopTexture);
break;
case PieceType::Knight:
sprite.setTexture(colour == PieceColour::White ? whiteKnightTexture : blackKnightTexture);
break;
case PieceType::Pawn:
sprite.setTexture(colour == PieceColour::White ? whitePawnTexture : blackPawnTexture);
break;
case PieceType::King:
sprite.setTexture(colour == PieceColour::White ? whiteKingTexture : blackKingTexture);
break;
default:
break;
}
sprite.setPosition(x * 100, y * 100); // Adjust the position based on your board size
sprite.setScale(1.0f, 1.0f); // Adjust the scale based on your texture size
}
Piece::Piece(const sf::Texture& texture, int x, int y, int squareSize, PieceColour colour, PieceType type)
: colour(colour), type(type), x(x), y(y) {
sprite.setTexture(texture);
float scale = 0.8f;
sprite.setScale(scale, scale);
sprite.setPosition(x + squareSize / 2 - sprite.getGlobalBounds().width / 2,
y + squareSize / 2 - sprite.getGlobalBounds().height / 2);
loadTextures();
}
void Piece::loadTextures() {
static bool texturesLoaded = false;
if(!texturesLoaded) {
whiteRookTexture.loadFromFile("images/white-rook.png");
whiteKnightTexture.loadFromFile("images/white-knight.png");
whiteBishopTexture.loadFromFile("images/white-bishop.png");
whiteQueenTexture.loadFromFile("images/white-queen.png");
blackRookTexture.loadFromFile("images/black-rook.png");
blackKnightTexture.loadFromFile("images/black-knight.png");
blackBishopTexture.loadFromFile("images/black-bishop.png");
blackQueenTexture.loadFromFile("images/black-queen.png");
texturesLoaded = true;
}
}
void Piece::draw(sf::RenderWindow& window) {
window.draw(sprite);
}
void Piece::setPosition(sf::Vector2i position) {
sprite.setPosition(position.x, position.y);
x = position.x;
y = position.y;
}
sf::Vector2f Piece::getPosition() const {
return sprite.getPosition();
}
sf::FloatRect Piece::getBounds() const {
return sprite.getGlobalBounds();
}
PieceColour Piece::getColour() const {
return colour;
}
PieceType Piece::getType() const {
return type;
}
sf::Vector2i Piece::getBoardPosition() const {
return sf::Vector2i(x, y);
}
std::string Piece::getTypeAsString() const {
switch (getType()) {
case PieceType::King: return "King";
case PieceType::Queen: return "Queen";
case PieceType::Rook: return "Rook";
case PieceType::Bishop: return "Bishop";
case PieceType::Knight: return "Knight";
case PieceType::Pawn: return "Pawn";
default: return "Unknown";
}
}
void Piece::setType(PieceType newType) {
type = newType;
// Update the texture based on the new type
switch (newType) {
case PieceType::Queen:
sprite.setTexture(colour == PieceColour::White ? whiteQueenTexture : blackQueenTexture);
break;
case PieceType::Rook:
sprite.setTexture(colour == PieceColour::White ? whiteRookTexture : blackRookTexture);
break;
case PieceType::Bishop:
sprite.setTexture(colour == PieceColour::White ? whiteBishopTexture : blackBishopTexture);
break;
case PieceType::Knight:
sprite.setTexture(colour == PieceColour::White ? whiteKnightTexture : blackKnightTexture);
break;
default:
break;
}
// Adjust the sprite scale to fit the new texture
sprite.setScale(static_cast<float>(sprite.getGlobalBounds().width) / sprite.getTexture()->getSize().x, static_cast<float>(sprite.getGlobalBounds().height) / sprite.getTexture()->getSize().y);
}
bool Piece::operator==(const Piece& other) const {
return sprite.getPosition() == other.getPosition() &&
colour == other.getColour() &&
type == other.getType();
}