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Copy pathGameConnection.py
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61 lines (53 loc) · 1.91 KB
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from multiprocessing import Process
from ClientMessage import *
import socket
import sys
MAXMSGLEN = 1048576
DELIMITER = "\n"
class GameConnection(Process):
clientSocket = None
gameServer = None
clientAddress = None
proxy = None
def __init__(self, server, socket, instance):
Process.__init__(self)
self.clientSocket = socket
self.gameServer = server
self.proxy = ServerProxy(self, self.gameServer, instance)
print "New connection:",self.clientSocket.getpeername()
def run(self):
if self.clientSocket is None or self.gameServer is None:
return
message = ""
while len(message) < MAXMSGLEN:
while 1:
data = self.clientSocket.recv(1024)
if not data: break #socket is now closed
message += data
m, p, r = message.partition(DELIMITER)
if p != '':
try:
cMessage = ClientMessage(m)
self.proxy.handleMessage(cMessage)
except InvalidMessageError:
print "Invalid Message from client: "+repr(self.clientSocket.getpeername())
message = r
return
def send(self, message):
self.clientSocket.send(message)
def close(self):
self.clientSocket.shutdown(socket.SHUT_RDWR)
self.clientSocket.close()
"""
while len(message) < MAXMSGLEN:
while 1:
data = self.clientSocket.recv(1024)
if not data: break #socket is now closed
else:
try:
cMessage = ClientMessage(m)
print cMessage
except InvalidMessageError:
print "Invalid Message from client: "+repr(self.clientSocket.getpeername())
return
"""