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import flet as ft
import asyncio
import threading
from typing import List, Dict
from core.fetcher import fetch_game_servers
from core.server import Server
class GameServersApp:
def __init__(self, page: ft.Page):
self.loading_icon = ft.Icon # Changed from ProgressRing to Icon
self.details_card = ft.Card
self.data_table = ft.DataTable
self.server_list_container = ft.Container
self.total_players_text = ft.Text
self.auto_update_checkbox = ft.Checkbox
self.update_button = ft.ElevatedButton
self.search_field = ft.TextField
self.page = page
self.servers: List[Server] = []
self.filtered_servers: List[Server] = []
self.selected_server: Server | None = None
self.auto_update_enabled = True
self.fetch_interval = 12 # seconds
self.sort_reverse: Dict[str, bool] = {} # Track sort direction for each column
self.current_sort_column: str | None = None # Track current sort column
# Add shutdown control
self.shutdown_event = threading.Event()
self.auto_update_timer: threading.Timer | None = None
# Register cleanup on page close
self.page.on_window_event = self.on_window_event
self.setup_page()
self.build_ui()
self.start_auto_fetch()
def on_window_event(self, e):
"""Handle window events, including close."""
if e.data == "close":
self.cleanup()
def cleanup(self):
"""Clean shutdown of all background threads."""
self.shutdown_event.set()
self.auto_update_enabled = False
# Cancel any pending timer
if self.auto_update_timer:
self.auto_update_timer.cancel()
self.auto_update_timer = None
def setup_page(self):
"""Configure the main page settings."""
self.page.title = "Superfighters Deluxe Game Servers"
self.page.window_width = 1000
self.page.window_height = 700
self.page.theme_mode = ft.ThemeMode.DARK
self.page.padding = 20
def build_ui(self):
"""Build the user interface components."""
# Search and controls section
self.search_field = ft.TextField(
hint_text="Search servers...",
prefix_icon=ft.Icons.SEARCH,
on_change=self.on_search,
expand=True
)
self.update_button = ft.ElevatedButton(
text="Update",
icon=ft.Icons.REFRESH,
on_click=self.fetch_servers_click,
style=ft.ButtonStyle(
bgcolor=ft.Colors.GREEN,
color=ft.Colors.WHITE
)
)
self.auto_update_checkbox = ft.Checkbox(
label="Auto Update",
value=True,
on_change=self.toggle_auto_update
)
# Loading icon - positioned next to auto update checkbox
self.loading_icon = ft.Icon(
ft.Icons.SYNC,
size=20,
color=ft.Colors.BLUE,
visible=True,
animate_rotation=ft.Animation(1000, ft.AnimationCurve.LINEAR)
)
# Total players display
self.total_players_text = ft.Text(
"Total Players: 0",
size=16,
weight=ft.FontWeight.BOLD
)
# Server list data table
self.data_table = ft.DataTable(
columns=[
ft.DataColumn(
ft.Text("Game Name", weight=ft.FontWeight.BOLD),
on_sort=lambda e: self.sort_table("game_name")
),
ft.DataColumn(
ft.Text("Game Mode", weight=ft.FontWeight.BOLD),
on_sort=lambda e: self.sort_table("game_mode")
),
ft.DataColumn(
ft.Text("Country", weight=ft.FontWeight.BOLD),
on_sort=lambda e: self.sort_table("country_code")
),
ft.DataColumn(
ft.Text("Players", weight=ft.FontWeight.BOLD),
on_sort=lambda e: self.sort_table("players")
),
ft.DataColumn(
ft.Text("Password", weight=ft.FontWeight.BOLD),
on_sort=lambda e: self.sort_table("password")
),
ft.DataColumn(
ft.Text("Version", weight=ft.FontWeight.BOLD),
on_sort=lambda e: self.sort_table("version")
),
],
rows=[],
border=ft.border.all(1, ft.Colors.OUTLINE),
border_radius=10,
sort_column_index=2, # Default sort by players
sort_ascending=False
)
# Details section - compact when visible
self.details_card = ft.Card(
content=ft.Container(
content=ft.Text("Select a server to view details"),
padding=15
),
visible=False
)
# Server list container
self.server_list_container = ft.Container(
content=ft.Column([
self.data_table
], scroll=ft.ScrollMode.AUTO, expand=True, horizontal_alignment=ft.CrossAxisAlignment.CENTER),
border=ft.border.all(1, ft.Colors.OUTLINE),
border_radius=10,
padding=10,
expand=True,
width=float('inf') # Expand to full width
)
# Layout the UI
self.page.add(
ft.Column([
# Header section
ft.Container(
content=ft.Row([
self.search_field,
self.update_button,
ft.Row([ # Group auto update checkbox and loading icon
self.auto_update_checkbox,
self.loading_icon
], spacing=5)
], alignment=ft.MainAxisAlignment.SPACE_BETWEEN),
padding=ft.padding.only(bottom=10)
),
ft.Divider(height=1),
# Stats section
ft.Container(
content=self.total_players_text,
padding=ft.padding.only(bottom=10)
),
# Server list section (expands to fill available space)
self.server_list_container,
# Details section
self.details_card
],
expand=True,
spacing=5
)
)
def fetch_servers_click(self, _):
"""Handle manual server fetch button click."""
if not self.shutdown_event.is_set():
self.fetch_servers()
def fetch_servers(self):
"""Fetch servers in a separate thread."""
if self.shutdown_event.is_set():
return
self.update_button.disabled = True
self.loading_icon.visible = True
# Start rotation animation
self.loading_icon.rotate = ft.Rotate(0)
# Check if page is still valid before updating
try:
self.page.update()
except:
return # Page is closed, exit gracefully
# Animate the rotation
def animate_loading():
for i in range(36): # 360 degrees in 10-degree increments
if self.shutdown_event.is_set():
break
if self.loading_icon.visible:
self.loading_icon.rotate = ft.Rotate(i * 0.1745) # Convert to radians
try:
self.page.update()
except:
break # Page is closed, exit gracefully
threading.Event().wait(0.01) # Small delay for smooth animation
threading.Thread(target=animate_loading, daemon=True).start()
threading.Thread(target=self.run_fetch_game_servers, daemon=True).start()
def run_fetch_game_servers(self):
"""Run the async fetch operation."""
if self.shutdown_event.is_set():
return
try:
asyncio.run(fetch_game_servers(callback=self.update_server_list))
except Exception as e:
if not self.shutdown_event.is_set():
# Schedule UI update on main thread
def update_error():
if not self.shutdown_event.is_set():
self.handle_fetch_error(str(e))
threading.Timer(0.1, update_error).start()
def handle_fetch_error(self, error_msg: str):
"""Handle fetch errors on the main thread."""
if self.shutdown_event.is_set():
return
self.loading_icon.visible = False
self.update_button.disabled = False
self.show_snackbar(f"Error: {error_msg}")
try:
self.page.update()
except:
pass # Page is closed, ignore
def update_server_list(self, servers: List[Server]):
"""Update the server list (called from background thread)."""
if self.shutdown_event.is_set():
return
# Schedule UI update on main thread
def update_ui():
if not self.shutdown_event.is_set():
self._update_server_list_ui(servers)
threading.Timer(0.1, update_ui).start()
def _update_server_list_ui(self, servers: List[Server]):
"""Update the UI with new server data."""
if self.shutdown_event.is_set():
return
self.servers = servers
self.filtered_servers = servers
# Preserve current sort order if one exists
if self.current_sort_column:
self._apply_current_sort()
self.display_servers(self.filtered_servers)
# Update total players
total_players = sum(server.players for server in servers)
self.total_players_text.value = f"Total Players: {total_players}"
# Hide loading indicator and reset rotation
self.loading_icon.visible = False
self.loading_icon.rotate = ft.Rotate(0)
self.update_button.disabled = False
try:
self.page.update()
except:
pass # Page is closed, ignore
def display_servers(self, servers: List[Server]):
"""Display servers in the data table."""
new_rows = []
if not servers:
new_rows.append(
ft.DataRow(cells=[
ft.DataCell(ft.Text("No servers found")),
])
)
else:
for server in servers:
row = ft.DataRow(
cells=[
ft.DataCell(ft.Text(server.game_name or "Unknown")),
ft.DataCell(ft.Text(server.game_mode_name)),
ft.DataCell(ft.Image(
src=f"https://flagcdn.com/w20/{server.country_code.lower()}.png",
width=20,
fit=ft.ImageFit.CONTAIN
)),
ft.DataCell(ft.Text(f"{server.players}/{server.max_players}")),
ft.DataCell(ft.Text("Yes" if server.has_password else "No")),
ft.DataCell(ft.Text(server.version or "Unknown"))
],
on_select_changed=lambda e, srv=server: self.on_server_select(srv)
)
new_rows.append(row)
# Assign the new list to rows
self.data_table.rows = new_rows
def on_server_select(self, server: Server):
"""Handle server selection."""
if self.shutdown_event.is_set():
return
self.selected_server = server
# Build server details
details_text = f"""Address: {server.address_ipv4 or 'Unknown'}
Port: {server.port}
Map Name: {server.map_name or 'Unknown'}"""
if server.bots > 0:
details_text += f"\nBots: {server.bots}"
if server.description:
details_text += f"\nDescription: {server.description}"
# Update details card
self.details_card.content = ft.Container(
content=ft.Column([
ft.Text("Server Details", size=18, weight=ft.FontWeight.BOLD),
ft.Text(details_text),
ft.Row([
ft.ElevatedButton(
"Copy IP",
icon=ft.Icons.COPY,
on_click=self.copy_ip_address
),
ft.ElevatedButton(
"Copy Info",
icon=ft.Icons.INFO,
on_click=self.copy_game_info
),
ft.ElevatedButton(
"Hide Details",
icon=ft.Icons.CLOSE,
on_click=self.hide_details
)
])
]),
padding=15 # Reduced padding to be more compact
)
# Show details
self.details_card.visible = True
try:
self.page.update()
except:
pass # Page is closed, ignore
def hide_details(self, _=None):
"""Hide the server details card."""
if self.shutdown_event.is_set():
return
self.details_card.visible = False
self.selected_server = None
try:
self.page.update()
except:
pass # Page is closed, ignore
def on_search(self, e):
"""Filter servers based on search input."""
if self.shutdown_event.is_set():
return
search_term = e.control.value.lower()
if search_term and self.servers:
self.filtered_servers = [
server for server in self.servers
if search_term in (server.game_name or "").lower()
]
else:
self.filtered_servers = self.servers
# Preserve current sort order after filtering
if self.current_sort_column:
self._apply_current_sort()
self.display_servers(self.filtered_servers)
try:
self.page.update()
except:
pass # Page is closed, ignore
def sort_table(self, column: str):
"""Sort the server table by the specified column."""
if not self.filtered_servers or self.shutdown_event.is_set():
return
# Track the current sort column
self.current_sort_column = column
reverse = self.sort_reverse.get(column, False)
self.sort_reverse[column] = not reverse
self._apply_current_sort()
self.display_servers(self.filtered_servers)
try:
self.page.update()
except:
pass # Page is closed, ignore
def _apply_current_sort(self):
"""Apply the current sort to filtered_servers."""
if not self.current_sort_column or not self.filtered_servers:
return
column = self.current_sort_column
reverse = self.sort_reverse.get(column, False)
if column == "game_name":
self.filtered_servers.sort(key=lambda x: x.game_name or "", reverse=reverse)
elif column == "game_mode":
self.filtered_servers.sort(key=lambda x: x.game_mode_name, reverse=reverse)
elif column == "country_code":
self.filtered_servers.sort(key=lambda x: x.country_code, reverse=reverse)
elif column == "players":
self.filtered_servers.sort(key=lambda x: x.players, reverse=not reverse) # Default desc for players
elif column == "password":
self.filtered_servers.sort(key=lambda x: x.has_password, reverse=reverse)
elif column == "version":
self.filtered_servers.sort(key=lambda x: x.version or "", reverse=reverse)
def copy_ip_address(self, _=None):
"""Copy selected server's IP to clipboard."""
if self.selected_server and not self.shutdown_event.is_set():
try:
self.page.set_clipboard(self.selected_server.connection_string)
self.show_snackbar("IP address copied to clipboard!")
except:
pass # Page is closed, ignore
def copy_game_info(self, _=None):
"""Copy selected server's game info to clipboard."""
if self.selected_server and not self.shutdown_event.is_set():
server = self.selected_server
game_info = f"""Game Name: {server.game_name or 'Unknown'}
Game Mode: {server.game_mode_name}
Players: {server.players}/{server.max_players}
Version: {server.version or 'Unknown'}
Address: {server.connection_string}
Country: {server.country_code}"""
try:
self.page.set_clipboard(game_info)
self.show_snackbar("Game info copied to clipboard!")
except:
pass # Page is closed, ignore
def show_snackbar(self, message: str):
"""Show a temporary message to the user."""
if self.shutdown_event.is_set():
return
try:
snack_bar = ft.SnackBar(
content=ft.Text(message),
duration=2000
)
self.page.overlay.clear() # Clear existing overlays first
self.page.overlay.append(snack_bar)
snack_bar.open = True
self.page.update()
except:
pass # Page is closed, ignore
def toggle_auto_update(self, e):
"""Toggle auto-update functionality."""
self.auto_update_enabled = e.control.value
if self.auto_update_enabled and not self.shutdown_event.is_set():
self.start_auto_fetch()
def start_auto_fetch(self):
"""Start automatic server fetching."""
if self.shutdown_event.is_set():
return
if self.auto_update_enabled:
self.fetch_servers()
# Cancel previous timer if it exists
if self.auto_update_timer:
self.auto_update_timer.cancel()
# Schedule next fetch
self.auto_update_timer = threading.Timer(self.fetch_interval, self.start_auto_fetch)
self.auto_update_timer.daemon = True
self.auto_update_timer.start()
@staticmethod
def country_code_to_flag(country_code: str) -> str:
"""Convert country code to flag emoji."""
if not country_code or country_code == 'Unknown' or len(country_code) != 2:
return "🏳️" # White flag for unknown
# Convert country code to flag emoji using regional indicator symbols
flag = ''.join(chr(ord(char) + 0x1F1A5) for char in country_code.upper())
return flag
def run_gui():
"""Main entry point for the Flet application."""
def main(page: ft.Page):
GameServersApp(page)
ft.app(
target=main,
name="Superfighters Deluxe Server Browser"
)
if __name__ == '__main__':
run_gui()