Skip to content

Need a callback to slice complete to track new created objects #17

Description

@novavision

I didn't find any suitable option to find new created objects after slice. The only I use now is to find it by name in transform.parent.gameObject.Find("xxxSlices") and loop over the objects there. Pretty dirty way.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions