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I didn't find any suitable option to find new created objects after slice. The only I use now is to find it by name in transform.parent.gameObject.Find("xxxSlices") and loop over the objects there. Pretty dirty way.
I didn't find any suitable option to find new created objects after slice. The only I use now is to find it by name in transform.parent.gameObject.Find("xxxSlices") and loop over the objects there. Pretty dirty way.