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126 lines (101 loc) · 4.37 KB
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying, lastDice;
var startsound = new Audio('audio/start.mp3');
var rollaudio = new Audio('audio/roll.wav');
var destaudio = new Audio('audio/destroy.wav');
var bombaudio = new Audio('audio/bomb.wav');
var endaudio = new Audio('audio/end.mp3');
init();
document.querySelector('.btn-roll').addEventListener('click', function () {
if (gamePlaying) {
// 1. Random number
var dice = Math.floor(Math.random() * 6) + 1;
// 2. Display the result
diceDOM = document.querySelector('.dice');
diceDOM.style.display = 'block';
diceDOM.src = `images\/dice-${dice}.png`
// 3. Update the round score only if rolled number is not 1
if (dice === 6 && lastDice === 6) {
// Player loses score
scores[activePlayer] = 0;
document.getElementById(`score-${activePlayer}`).textContent = scores[activePlayer];
destaudio.play();
nextPlayer();
} else if (dice !== 1) {
// Add score
rollaudio.play();
roundScore += dice;
document.querySelector(`#current-${activePlayer}`).textContent = roundScore;
} else {
// Next Player
bombaudio.play();
nextPlayer();
}
lastDice = dice;
}
})
// Button hold event listener
document.querySelector('.btn-hold').addEventListener('click', function () {
if (gamePlaying) {
// add Current Score to global score
scores[activePlayer] += roundScore;
// Update the UI
document.getElementById(`score-${activePlayer}`).textContent = scores[activePlayer];
var input = document.querySelector('.final-score').value;
var winningScore;
input ? winningScore = input : winningScore = 100;
// Check if the player won the game
if (scores[activePlayer] >= winningScore) {
endaudio.play();
document.getElementById(`name-${activePlayer}`).textContent = "WINNER!";
document.querySelector('.dice').style.display = 'none';
document.querySelector(`.player-${activePlayer}-panel`).classList.add('winner');
document.querySelector(`.player-${activePlayer}-panel`).classList.remove('active');
gamePlaying = false;
} else {
// Next player turn
nextPlayer();
}
}
})
document.querySelector('.btn-new').addEventListener('click', init);
// Next player function
function nextPlayer() {
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.dice').style.display = 'none';
}
// Initialization function
function init() {
scores = [0, 0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
// play start sound
startsound.play();
// Hide the initial dice image
document.querySelector('.dice').style.display = 'none';
// Set all scores to 0
document.getElementById('score-0').textContent = 0;
document.getElementById('score-1').textContent = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
document.getElementById('name-0').textContent = "PLAYER 1";
document.getElementById('name-1').textContent = "PLAYER 2";
document.querySelector('.player-0-panel').classList.remove("winner");
document.querySelector('.player-1-panel').classList.remove("winner");
document.querySelector('.player-0-panel').classList.remove("active");
document.querySelector('.player-1-panel').classList.remove("active");
document.querySelector('.player-0-panel').classList.add("active");
}