diff --git a/data/changelogs/changelog_configs.json b/data/changelogs/changelog_configs.json index d433e5d..177eccd 100644 --- a/data/changelogs/changelog_configs.json +++ b/data/changelogs/changelog_configs.json @@ -760,5 +760,37 @@ "date": "2026-05-31", "link": "https://forums.playdeadlock.com/threads/05-22-2026-update.135477/post-263371", "is_hero_lab": false + }, + "2026-06-04": { + "source_id": "1834602721188293", + "date": "2026-06-04", + "link": "https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1834602721188293", + "is_hero_lab": false, + "title": "Minor Update - 06-04-2026", + "steam_hash": "041d77eede2596e9445f6376c1f0a200" + }, + "2026-06-11": { + "source_id": "1835236783562074", + "date": "2026-06-11", + "link": "https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1835236783562074", + "is_hero_lab": false, + "title": "Minor Update - 06-11-2026", + "steam_hash": "13544b2f29881ee0c7e9748c08831276" + }, + "2026-06-30": { + "source_id": "1836506165563227", + "date": "2026-06-30", + "link": "https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1836506165563227", + "is_hero_lab": false, + "title": "Minor Update - 06-30-2026", + "steam_hash": "1f5c55a3db4f6a97dd2e045da399bb65" + }, + "2026-07-01": { + "source_id": "1836506165566600", + "date": "2026-07-01", + "link": "https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1836506165566600", + "is_hero_lab": false, + "title": "Minor Update - 07-01-2026", + "steam_hash": "82ac2c2a5a6746e2b783104cb233396e" } } \ No newline at end of file diff --git a/data/changelogs/raw/2026-06-04.txt b/data/changelogs/raw/2026-06-04.txt new file mode 100644 index 0000000..3a89127 --- /dev/null +++ b/data/changelogs/raw/2026-06-04.txt @@ -0,0 +1,18 @@ +- Urn mechanics have been reworked. + +Primary details: +- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth. +- Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle. +- The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it) + +Other Details: +- Urn overall bounty reduced by 20% (unreduced for trailing team) +- Progress radius is 20m +- Progress rate is fixed regardless the number of allies in the area +- Progress duration for favored/neutral/unfavored is 6/12/18s +- If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time) +- Increased time allowed to run the urn before taking damage by 10s +- Trailing team sprint speed bonus from +4m to +5m +- Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance +- Urn comeback resistance aura reduced from 60m to match the 20m progress radius +- Drop off location is above the bridges on the side lanes, rather than below. \ No newline at end of file diff --git a/data/changelogs/raw/2026-06-11.txt b/data/changelogs/raw/2026-06-11.txt new file mode 100644 index 0000000..bd71b0c --- /dev/null +++ b/data/changelogs/raw/2026-06-11.txt @@ -0,0 +1,105 @@ +- Urn give up time reduced from 75s to 60s +- Urn bounty reduced by 10% (unreduced for trailing team) + +- Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 + +- Kill comeback bounty values increased by 8% + +- Street Brawl: All ability and item range/radius values are reduced by 10% + +- Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25% +- Opening Rounds: Spirit Power increased from +4 to +7 +- Arcane Surge: Fixed various cases with the bonuses not working + +- Apollo: Disengaging Sigil velocity increased by 50% +- Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1 +- Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied +- Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s" +- Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit" +- Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s" +- Apollo: Flawless Advance now allows Apollo to parry during it + +- Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18% +- Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration +- Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively) + +- Calico: Gloom Bombs melee resist debuff now stacks additively +- Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s +- Calico: Gloom Bombs melee resist now applies on impact rather than explosion +- Calico: Return to Shadows damage increased from 140 to 150 +- Calico: Return to Shadows T2 damage increased from +65 to +75 +- Calico: Return to Shadows T3 heal increased from 350 to 450 + +- Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2 +- Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35 + +- Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge) +- Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25 +- Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon +- Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s + +- Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf) +- Grey Talon: Bullet damage growth reduced from +1.0 to +0.85 +- Grey Talon: Rain of Arrows cooldown increased from 22s to 23s +- Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s + +- Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet +- Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting +- Holliday: Powder Keg now starts with 2 charges +- Holliday: Powder Keg Charge Time increased from 3.5s to 7s +- Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4 +- Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge" +- Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time" +- Holliday: Fixed various issues with placing bounce pad on elevated areas +- Holliday: Bounce Pad landing radius reduced from 12m to 9m +- Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday) + +- Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration +- Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown + +- Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended + +- McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power) +- McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25% +- McGinnis: Fixed some rare cases where Heavy Barrage would stop working +- McGinnis: Heavy Barrage DPS reduced from 22.5 to 21 + +- Paige: Rallying Charge distance for max amp reduced from 350m to 250m +- Paige: Rallying Charge T2 increased from -30s Cooldown to -50s +- Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5 +- Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5 + +- Pocket: Bullet damage growth reduced from +0.2 to +0.16 +- Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s +- Pocket: Affliction now does half damage on objectives + +- Seven: Bullet damage growth reduced from 0.337 to 0.24 +- Seven: Power Surge T3 reduced from +12s Duration to +10s +- Seven: Storm Cloud now hits breakables + +- Shiv: Killing Blow now has +30% more cooldown whenever it does not impact a player + +- Silver: Lycan Curse cooldown increased from 40s to 70s +- Silver: Lycan Curse T3 no longer heals + +- Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60% +- Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10% + +- Victor: Aura of Suffering radius reduced from 9m to 8m +- Victor: Aura of Suffering T3 now also increases radius by +1m +- Victor: Fixed some client performance issues when using Aura of Suffering +- Victor: Shocking Reanimation cooldown increased from 230s to 240s +- Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s +- Victor: Shocking Reanimation T3 increased from +150 Damage to +175 + +- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0 + +- Warden: Bullet falloff reduced from 20m->58m to 18m->47m +- Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63 +- Warden: Alchemical Flask T2 reduced from +40 Damage to +35 +- Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25% +- Warden: Willpower spirit scaling increased from +0.5 to +0.8 +- Warden: Binding Word T3 reduced from -18s Cooldown to -14s +- Warden: Last Stand lifesteal increased from 65% to 75% +- Warden: Last Stand T2 increased from -30s Cooldown to -35s +- Warden: Last Stand T3 increased from +3s Duration to +4s \ No newline at end of file diff --git a/data/changelogs/raw/2026-06-30.txt b/data/changelogs/raw/2026-06-30.txt new file mode 100644 index 0000000..c0eb407 --- /dev/null +++ b/data/changelogs/raw/2026-06-30.txt @@ -0,0 +1,187 @@ +[ Urn / King of the Hill ] + +- King of the Hill objective has been rethemed and renamed to "Unstable Rift" +- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. +- Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes +- Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind) +- The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW) +- Rift Troopers drop no souls when killed +- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc) +- Any players in the Unstable Rift Zone are now revealed on the minimap +- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) +- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) + +- Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. +- Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) +- Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home. +- Urn runner can no longer parry +- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty. +- Urn is deposited immediately at the drop off point. +- Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner). +- Urn runner gets +4 permanent buffs on deposit +- Urn is now louder when it talks and is easier to hear by nearby enemies +- After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location +- Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. + +There are two debug commands you can use to test these out +- citadel_force_spawn_idol - This spawns the Urn +- citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer + +[ General ] + +- Reworked Boon reward table + +- Health per boon reduced by 5% +- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) +- Rejuv buff duration reduced from 4 minutes to 3 +- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m +- Guardian bounty reduced from 1500 to 1250 +- Walker bounty reduced from 4000 to 3500 +- First blood bounty reduced from 150 to 125 +- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m) +- Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after) +- Trooper bounty ratio in the deniable flying orb increased from 40% to 50% +- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min + +- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s) +- Dash Jump distance increased from 18m to 19m +- Dash Jump vertical impulse increased from 400 to 425 + +- Jump Pads on top of the double sinner buildings have been removed + +- Hovering an item in the shop now shows you a preview for your investment bars + +- Street Brawl: No longer locks you out of getting off the zipline in the first few seconds +- Street Brawl: Increased item randomness a bit +- Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components + +[ Items ] + +- Mystic Shot: Cooldown increased from 8s to 9s +- Toxic Bullets: Bleed damage increased from 1.7% to 1.9% +- Scourge: Max Health DPS reduced from 3.5% to 2.6% +- Scourge: Max Health DPS now scales with spirit power (0.0055) +- Cursed Relic: Damage Penalty increased from -10% to -14% + +[ Heroes ] + +- Abrams: Siphon Life T3 reduced from +3m Radius to +2m +- Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s + +- Apollo: Riposte T1 increased from -7s Cooldown to -8s +- Apollo: Riposte grace window to target after channel increased from +1s to +1.3s +- Apollo: Riposte cast range increased from 25m to 35m +- Apollo: Riposte targeting angle increased from 70 to 90 +- Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3 +- Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50% + +- Billy: Bullet damage per boon reduced by 10% +- Billy: Bashdown melee scaling reduced from 1.1 to 0.9 +- Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50% +- Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8% +- Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) + +- Celeste: Dazzling Trick cooldown reduced from 35s to 32s +- Celeste: Radiant Daggers buff duration increased from 25s to 30s +- Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63 +- Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m +- Celeste: Shining Wonder damage increased by 10% + +- Doorman: Doorway cooldown increased from 40s to 45s + +- Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this) +- Drifter: Rend cast time reduced from 0.5s to 0.4s +- Drifter: Rend post cast time reduced from 0.5s to 0.4s +- Drifter: Rend T2 increased from -7s Cooldown to -8s +- Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s +- Drifter: Bloodscent T2 increased from 18% missing health heal to +24% + +- Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s + +- Grey Talon: Rain of Arrows cooldown increased from 23s to 25s +- Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8 + +- Holliday: Powder Keg velocity reduced slightly +- Holliday: Powder Keg charge delay increased from 7s to 7.5s +- Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2 +- Holliday: Powder Keg T3 reduced from +100 Damage to +80 + +- Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10% +- Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s +- Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50% + +- Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55 +- Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85 +- Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30% + +- Lash: Ground Strike cooldown reduced from 21s to 18s +- Lash: Flog angle increased from 30 to 38 + +- Mina: Rake missing health as damage increased from 5% to 6% +- Mina: Sanguine Retreat T3 now also increases range by +3m +- Mina: Nox Nostra damage increased from 4.45 to 4.6 +- Mina: Nox Nostra T1 damage increased from +1.74 to +1.9 + +- Mo & Krill: Sand Blast T2 slow increased from -25% to -30% +- Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s +- Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon + +- Paige: Health per boon increased from 29 to 33 +- Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown" +- Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration" +- Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range" +- Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16 +- Paige: Plot Armor T3 increased from 75% Barrier to 100% +- Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes +- Paige: Rallying Charge T3 Max Amp increased from +50% to +70% + +- Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06) +- Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling + +- Pocket: Bullet damage per boon reduced from 0.16 to 0.14 +- Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s + +- Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4 +- Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016 +- Rem: Lil Helpers Spirit Resist reduced from 15% to 12% +- Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed" +- Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist" +- Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist" + +- Seven: Lightning Ball charge delay reduced from 7s to 6s +- Seven: Storm Cloud time to expand increased from 1.5s to 3.5s +- Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged) +- Seven: Storm Cloud T2 now also increases Initial Radius by +5m + +- Shiv: Alt Fire damage now has a custom value per boon (+0.2) +- Shiv: Alt Fire ammo consumed per shot increased from 3 to 5 +- Shiv: Alt Fire knockback movement is now disabled by slowing hex state +- Shiv: Serrated Knives cooldown reduced from 18s to 16s +- Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage +- Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp +- Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared" +- Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred" +- Shiv: Killing Blow now deals damage to troopers and neutrals along the way +- Shiv: Killing Blow executing a hero now instantly fills the rage bar +- Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability +- Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8% +- Shiv: Killing Blow range reduced from 18m to 12m +- Shiv: Killing Blow T1 now also increases range by +6m +- Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16% +- Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10% + +- Vindicta: Stake T2 reduced from -20s Cooldown to -22s +- Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s +- Vindicta: Crow Familiar collision radius between each crow increased slightly +- Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3 + +- Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0 +- Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s +- Viscous: Goo Ball T3 increased from +6s Duration to +7s + +- Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s +- Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8 + +- Warden: Bullet damage per boon reduced from 0.34 to 0.28 +- Warden: Willpower T2 increased from -22s Cooldown to -24s +- Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7 \ No newline at end of file diff --git a/data/changelogs/raw/2026-07-01.txt b/data/changelogs/raw/2026-07-01.txt new file mode 100644 index 0000000..1523f88 --- /dev/null +++ b/data/changelogs/raw/2026-07-01.txt @@ -0,0 +1,5 @@ +- Shiv: Alt Fire ammo cost reduced from 5 to 4 +- Shiv: Weapon now has fixed pellet spread +- Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies +- Shiv: Slice and Dice damage increased from 60 to 75 +- Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8% \ No newline at end of file diff --git a/data/changelogs/tag_tree.json b/data/changelogs/tag_tree.json index 4dbd269..23f6d28 100644 --- a/data/changelogs/tag_tree.json +++ b/data/changelogs/tag_tree.json @@ -16,10 +16,7 @@ "": {} }, "Weapon": {}, - "": {}, - "": { - "HeroLab ": {} - } + "": {} }, "Melee": { "Light Melee": {}, diff --git a/data/changelogs/wiki/2026-06-04.txt b/data/changelogs/wiki/2026-06-04.txt new file mode 100644 index 0000000..2e11466 --- /dev/null +++ b/data/changelogs/wiki/2026-06-04.txt @@ -0,0 +1,28 @@ +{{Update layout +| prev_update = {{Update link|May|31|2026}} +| month = June +| day = 4 +| year = 2026 +| next_update = +| source = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1834602721188293 +| source_title = Minor Update - 06-04-2026 +| notes = +* [[Urn]] mechanics have been reworked. + +Primary details: +* Delivering the [[Urn|urn]] now starts a king of the hill style capture point, rather than using melee to flip the [[Urn|urn]] back and forth. +* Both teams can progress at the same time, but the [[Urn|urn]] will only be fully claimed once there is only one team in the circle. +* The [[Urn]] runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it) + +Other Details: +* [[Urn]] overall bounty reduced by 20% (unreduced for trailing team) +* Progress radius is 20m +* Progress rate is fixed regardless the number of allies in the area +* Progress duration for favored/[[Denizen|neutral]]/unfavored is 6/12/18s +* If [[Urn]] has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time) +* Increased time allowed to run the [[Urn|urn]] before taking damage by 10s +* Trailing team sprint speed bonus from +4m to +5m +* [[Urn]] comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance +* [[Urn]] comeback resistance aura reduced from 60m to match the 20m progress radius +* Drop off location is above the bridges on the side lanes, rather than below. +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-06-11.txt b/data/changelogs/wiki/2026-06-11.txt new file mode 100644 index 0000000..b78b476 --- /dev/null +++ b/data/changelogs/wiki/2026-06-11.txt @@ -0,0 +1,115 @@ +{{Update layout +| prev_update = {{Update link|June|4|2026}} +| month = June +| day = 11 +| year = 2026 +| next_update = +| source = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1835236783562074 +| source_title = Minor Update - 06-11-2026 +| notes = +* [[Urn]] give up time reduced from 75s to 60s +* [[Urn]] bounty reduced by 10% (unreduced for trailing team) + +* Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 + +* Kill comeback bounty values increased by 8% + +* Street Brawl: All ability and item range/radius values are reduced by 10% + +* {{ItemIcon|Opening Rounds}}: Conditional Weapon Damage bonus reduced from 30% to 25% +* {{ItemIcon|Opening Rounds}}: Spirit Power increased from +4 to +7 +* {{ItemIcon|Arcane Surge}}: Fixed various cases with the bonuses not working + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} velocity increased by 50% +* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied +* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s" +* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air {{AbilityIcon|Jump}}/{{AbilityIcon|Dash}} limit" +* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T3 changed from "On Player Hit: +2 stamina restored and reset Air {{AbilityIcon|Jump}}/{{AbilityIcon|Dash}} limit" to "Recast within 4s" +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} now allows {{HeroIcon|Apollo}} to [[Parry|parry]] during it + +* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18% +* {{HeroIcon|Bebop}}: Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the 5s duration +* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively) + +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} melee resist debuff now stacks additively +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} T2 increased from -5% Melee Resist for 5s to -6% for 6s +* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} melee resist now applies on impact rather than explosion +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} damage increased from 140 to 150 +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T2 damage increased from +65 to +75 +* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T3 heal increased from 350 to 450 + +* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.3 to 1.2 +* Doorman: {{AbilityIcon|Call Bell}} T3 spirit scaling reduced from 0.4 to 0.35 + +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} collection rate reduced by 20% (takes longer to gain a charge) +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} damage reduced from 17+0.27 to 16+0.25 +* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} bounty increased from 5+0.25/boon to 7+0.5/boon +* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T3 Immobilize duration reduced from +1s to +0.75s + +* {{HeroIcon|Grey Talon}}: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf) +* {{HeroIcon|Grey Talon}}: Bullet damage growth reduced from +1.0 to +0.85 +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 22s to 23s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 reduced from -13s Cooldown to -12s + +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} now has an alt cast behavior to place the barrel at her feet +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} various improvements to the launch angles, velocities and feel of casting +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} now starts with 2 charges +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} Charge Time increased from 3.5s to 7s +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.6 to 1.4 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 changed from "+58 Damage" to "+1 Charge" +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time" +* {{HeroIcon|Holliday}}: Fixed various issues with placing bounce pad on elevated areas +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} landing radius reduced from 12m to 9m +* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T3 changed from "+68 {{AbilityIcon|Stomp}} Damage and {{ItemIcon|Improved Spirit}} Scaling" to "+0.7s {{AbilityIcon|Stomp}} Stun" (only triggers from {{HeroIcon|Holliday}}) + +* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Afterburn}} Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration +* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Concussive Combustion}} cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown + +* {{HeroIcon|Ivy}}: Fixed a bug where {{AbilityIcon|Stone Form}} could sometimes do significantly more damage than intended + +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power) +* {{HeroIcon|McGinnis}}: Mini Turrets T3 Fire Rate reduced from +30% to +25% +* {{HeroIcon|McGinnis}}: Fixed some rare cases where {{AbilityIcon|Heavy Barrage}} would stop working +* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} DPS reduced from 22.5 to 21 + +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} distance for max amp reduced from 350m to 250m +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T2 increased from -30s Cooldown to -50s +* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} barrier spirit scaling increased from 1.3 to 1.5 +* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} T3 barrier spirit scaling increased from +0.3 to +0.5 + +* {{HeroIcon|Pocket}}: Bullet damage growth reduced from +0.2 to +0.16 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 reduced from -13s Cooldown to -12s +* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} now does half damage on objectives + +* {{HeroIcon|Seven}}: Bullet damage growth reduced from 0.337 to 0.24 +* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T3 reduced from +12s Duration to +10s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} now hits breakables + +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} now has +30% more cooldown whenever it does not impact a player + +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} cooldown increased from 40s to 70s +* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T3 no longer heals + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 increased from +40% Lifesteal to +60% +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T2 now also increases Bullet and Spirit Resist by +10% + +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius reduced from 9m to 8m +* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T3 now also increases radius by +1m +* {{HeroIcon|Victor}}: Fixed some client performance issues when using {{AbilityIcon|Aura of Suffering}} +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 230s to 240s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 reduced from -120s Cooldown to -110s +* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from +150 Damage to +175 + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 1.7 to 2.0 + +* {{HeroIcon|Warden}}: Bullet falloff reduced from 20m->58m to 18m->47m +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} spirit scaling reduced from 0.73 to 0.63 +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 reduced from +40 Damage to +35 +* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 increased from -20% Weapon Damage to -25% +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} spirit scaling increased from +0.5 to +0.8 +* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T3 reduced from -18s Cooldown to -14s +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} lifesteal increased from 65% to 75% +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T2 increased from -30s Cooldown to -35s +* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 increased from +3s Duration to +4s +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-06-30.txt b/data/changelogs/wiki/2026-06-30.txt new file mode 100644 index 0000000..63e572d --- /dev/null +++ b/data/changelogs/wiki/2026-06-30.txt @@ -0,0 +1,197 @@ +{{Update layout +| prev_update = {{Update link|June|11|2026}} +| month = June +| day = 30 +| year = 2026 +| next_update = +| source = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1836506165563227 +| source_title = Minor Update - 06-30-2026 +| notes = +[ [[Urn]] / King of the Hill ] + +* King of the Hill objective has been rethemed and renamed to "Unstable Rift" +* Unstable Rift no longer requires an [[Urn]] delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. +* Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes +* Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind) +* The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 [[Trooper|troopers]] instead (using the same linear ramp from 0% NW to -15% NW) +* Rift Troopers drop no souls when killed +* Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc) +* Any players in the Unstable Rift Zone are now revealed on the minimap +* Unstable Rift bounty increased by 35% (to account for the 35% loss with no [[Urn|urn]] runner bounty, overall objective bounty is unchanged) +* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the [[Urn|urn]] runner) + +* [[Urn]] running is now its own objective. Spawns on either end of the map (where the previous [[Denizen|neutral]] pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. +* [[Urn]] runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) +* [[Urn]] cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home. +* [[Urn]] runner can no longer [[Parry|parry]] +* [[Urn]] bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the [[Urn|urn]] is removed when the bounty is empty. +* [[Urn]] is deposited immediately at the drop off point. +* [[Urn]] bounty when deposited is worth 250 + 70/min for just the [[Urn|urn]] runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the [[Urn|urn]] runner). +* [[Urn]] runner gets +4 permanent buffs on deposit +* [[Urn]] is now louder when it talks and is easier to hear by nearby enemies +* After 3 Minutes from spawn the [[Urn]] will start walking very slowly on his own towards the deposit location +* [[Urn]] runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous [[Urn|urn]] runner bonuses. + +There are two debug commands you can use to test these out +* citadel_force_spawn_idol - This spawns the [[Urn]] +* citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer + +[ General ] + +* Reworked Boon reward table + +* Health per boon reduced by 5% +* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) +* [[Rejuvenator|Rejuv]] buff duration reduced from 4 minutes to 3 +* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m +* [[Guardian]] bounty reduced from 1500 to 1250 +* [[Walker]] bounty reduced from 4000 to 3500 +* First blood bounty reduced from 150 to 125 +* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m) +* [[Trooper]] bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after) +* [[Trooper]] bounty ratio in the deniable flying orb increased from 40% to 50% +* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min + +* {{AbilityIcon|Dash}} {{AbilityIcon|Jump}} input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s) +* {{AbilityIcon|Dash}} {{AbilityIcon|Jump}} distance increased from 18m to 19m +* {{AbilityIcon|Dash}} {{AbilityIcon|Jump}} vertical impulse increased from 400 to 425 + +* {{AbilityIcon|Jump}} Pads on top of the double sinner buildings have been removed + +* Hovering an item in the [[Shop|shop]] now shows you a preview for your investment bars + +* Street Brawl: No longer locks you out of getting off the [[Zipline|zipline]] in the first few seconds +* Street Brawl: Increased item randomness a bit +* Street Brawl: Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components + +[ Items ] + +* {{ItemIcon|Mystic Shot}}: Cooldown increased from 8s to 9s +* {{ItemIcon|Toxic Bullets}}: Bleed damage increased from 1.7% to 1.9% +* {{ItemIcon|Scourge}}: Max Health DPS reduced from 3.5% to 2.6% +* {{ItemIcon|Scourge}}: Max Health DPS now scales with spirit power (0.0055) +* {{ItemIcon|Cursed Relic}}: Damage Penalty increased from -10% to -14% + +[ Heroes ] + +* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} T3 reduced from +3m Radius to +2m +* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 reduced from -20s Cooldown to -18s + +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} T1 increased from -7s Cooldown to -8s +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} grace window to target after channel increased from +1s to +1.3s +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} cast range increased from 25m to 35m +* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} targeting angle increased from 70 to 90 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} Heal on hero hit spirit scaling increased from 1 to 1.3 +* {{HeroIcon|Apollo}}: {{AbilityIcon|Itani Lo Sahn}} T3 increased from +40% Bonus Damage to +50% + +* {{HeroIcon|Billy}}: Bullet damage per boon reduced by 10% +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} melee scaling reduced from 1.1 to 0.9 +* {{HeroIcon|Billy}}: {{AbilityIcon|Bashdown}} T3 reduced from 60% Heavy Melee damage to 50% +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 Max HP Damage reduced from 10% to 8% +* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) + +* {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} cooldown reduced from 35s to 32s +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} buff duration increased from 25s to 30s +* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} spirit scaling increased from 0.56 to 0.63 +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} bounce range increased from 15.5m to 16.5m +* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} damage increased by 10% + +* Doorman: {{AbilityIcon|Doorway}} cooldown increased from 40s to 45s + +* {{HeroIcon|Drifter}}: Health per boon increased from 41 to 43 (global hp boon reduction is after this) +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} cast time reduced from 0.5s to 0.4s +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} post cast time reduced from 0.5s to 0.4s +* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T2 increased from -7s Cooldown to -8s +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T1 increased from +2m/s while near an isolated enemy to +3m/s +* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T2 increased from 18% missing health heal to +24% + +* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} regeneration increased from 25/s to 30/s + +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 23s to 25s +* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} permanent spirit bonus reduced from 10 to 8 + +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} velocity reduced slightly +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} charge delay increased from 7s to 7.5s +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.4 to 1.2 +* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T3 reduced from +100 Damage to +80 + +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T1 increased from -8% Bullet Resist to -10% +* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 increased from -17s Cooldown to -18s +* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 increased from +40% {{ItemIcon|Bullet Lifesteal}} to +50% + +* {{HeroIcon|Ivy}}: {{AbilityIcon|Entangling Thorns}} spirit scaling increased from 0.45 to 0.55 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} Replicated Healing per boon scale increased from +0.5 to +0.85 +* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} cooldown reduction when used on allies increased from -25% to -30% + +* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} cooldown reduced from 21s to 18s +* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} angle increased from 30 to 38 + +* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} missing health as damage increased from 5% to 6% +* {{HeroIcon|Mina}}: {{AbilityIcon|Sanguine Retreat}} T3 now also increases range by +3m +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} damage increased from 4.45 to 4.6 +* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} T1 damage increased from +1.74 to +1.9 + +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T2 slow increased from -25% to -30% +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 increased from -20s Cooldown to -25s +* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} bonus max health per kill increased from 30+1/boon to 40+2/boon + +* {{HeroIcon|Paige}}: Health per boon increased from 29 to 33 +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown" +* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration" +* {{HeroIcon|Paige}}: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range" +* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} T1 fire rate spirit scaling increased from 0.13 to 0.16 +* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} T3 increased from 75% Barrier to 100% +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes +* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T3 Max Amp increased from +50% to +70% + +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 now also increases move speed spirit scaling (0.06) +* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling + +* {{HeroIcon|Pocket}}: Bullet damage per boon reduced from 0.16 to 0.14 +* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 reduced from -12s Cooldown to -11s + +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} healing per second spirit scaling reduced from 0.66 to 0.4 +* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} T3 missing health spirit scaling reduced from +0.02 to +0.016 +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} Spirit Resist reduced from 15% to 12% +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed" +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% [[Trooper]] Damage and Resist" +* {{HeroIcon|Rem}}: {{AbilityIcon|Lil Helpers}} T3 changed from "+2 Helpers and +20% [[Trooper]] Damage and Resist" to "+1 Helper and +15% Spirit Resist" + +* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} charge delay reduced from 7s to 6s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} time to expand increased from 1.5s to 3.5s +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage interval increased from 0.25s to 0.3s (DPS unchanged) +* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T2 now also increases Initial Radius by +5m + +* {{HeroIcon|Shiv}}: Alt Fire damage now has a custom value per boon (+0.2) +* {{HeroIcon|Shiv}}: Alt Fire ammo consumed per shot increased from 3 to 5 +* {{HeroIcon|Shiv}}: Alt Fire knockback movement is now disabled by slowing hex state +* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} cooldown reduced from 18s to 16s +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} now deals +25 light melee damage (75 total) instead of 60 spirit damage +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} changed from -6% Spirit Resist to +4% Damage Amp +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared" +* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred" +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} now deals damage to [[Trooper|troopers]] and [[Denizen|neutrals]] along the way +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} executing a hero now instantly fills the rage bar +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} now has the T3 "recast within 20s on a hero kill" as part of the base ability +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Full Rage Damage Bonus reduced from +12% to +8% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} range reduced from 18m to 12m +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T1 now also increases range by +6m +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from +10% Full Rage Bonus Damage to +16% +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T3 increased from +5% Enemy health Threshold to +10% + +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T2 reduced from -20s Cooldown to -22s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T2 increased from -12s Cooldown to -16s +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} collision radius between each crow increased slightly +* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 2 to 2.3 + +* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} T3 spirit scaling reduced from +1.1 to +1.0 +* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T3 increased from -12s Cooldown to -14s +* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T3 increased from +6s Duration to +7s + +* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 now also reduces charge delay from 4s to 2s +* {{HeroIcon|Vyper}}: {{AbilityIcon|Slither}} T3 spirit scaling increased from 0.6 to 0.8 + +* {{HeroIcon|Warden}}: Bullet damage per boon reduced from 0.34 to 0.28 +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T2 increased from -22s Cooldown to -24s +* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 increased from +2.5 spirit power scaling to +2.7 +}} \ No newline at end of file diff --git a/data/changelogs/wiki/2026-07-01.txt b/data/changelogs/wiki/2026-07-01.txt new file mode 100644 index 0000000..0de1b1e --- /dev/null +++ b/data/changelogs/wiki/2026-07-01.txt @@ -0,0 +1,15 @@ +{{Update layout +| prev_update = {{Update link|June|30|2026}} +| month = July +| day = 1 +| year = 2026 +| next_update = +| source = https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1836506165566600 +| source_title = Minor Update - 07-01-2026 +| notes = +* {{HeroIcon|Shiv}}: Alt Fire ammo cost reduced from 5 to 4 +* {{HeroIcon|Shiv}}: Weapon now has fixed pellet spread +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} is now back to doing spirit damage and reducing Spirit Resistance from enemies +* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} damage increased from 60 to 75 +* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T3 reduced from +10% Enemy Health Threshold to +8% +}} \ No newline at end of file