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Shader error in 'FX/FlatShadedWaterWithEdgeBlend': undeclared identifier 'unity_ObjectToWorld' at line 83 (on d3d11) Compiling Vertex program with WATER_EDGEBLEND_ON Platform defines: UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING #1

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@Girish006

I'm getting this error, can u please have a look at it..

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