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Copy pathmenu_game.cpp
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144 lines (122 loc) · 3.2 KB
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#include "Menu_game.h"
MenuGame::MenuGame()
{
;
}
MenuGame::~MenuGame()
{
;
}
void MenuGame::Menu_game(SDL_Renderer *ren, SDL_Window *window)
{
SDL_Texture *menu_screen = LoadPNG("image/menu_game.png", ren);
SDL_Texture *help_screen = LoadPNG("image/help_game.png", ren);
if (menu_screen == NULL || help_screen == NULL)
{
SDL_DestroyTexture(menu_screen);
}
renderTexture(menu_screen, ren, 0, 0);
while (playing)
{
SDL_Delay(1);
SDL_RenderPresent(ren);
if (SDL_WaitEvent(&m_event) == 0)
{
continue;
}
if (m_event.type == SDL_QUIT)
{
BaseObject::Destroy(menu_screen, window, ren);
playing = false;
};
if (m_event.type == SDL_KEYDOWN)
{
switch (m_event.key.keysym.sym)
{
case SDLK_SPACE:
playing = false;
continue;
case SDLK_q:
BaseObject::Destroy(menu_screen, window, ren);
playing = false;
break;
case SDLK_h:
SDL_SetRenderDrawColor(ren, 0, 0, 0, 0);
renderTexture(help_screen, ren, 0, 0);
continue;
case SDLK_m:
renderTexture(menu_screen, ren, 0, 0);
continue;
}
}
}
SDL_DestroyTexture(menu_screen);
SDL_DestroyTexture(help_screen);
}
void MenuGame::Pause_game(SDL_Renderer *ren, SDL_Window *window)
{
SDL_Texture *pause_screen = LoadPNG("image/pause_game.png", ren);
if (pause_screen == NULL)
{
SDL_DestroyTexture(pause_screen);
}
renderTexture(pause_screen, ren, 100, 100);
SDL_RenderPresent(ren);
while (playing_when_pause)
{
SDL_Delay(1);
if (SDL_WaitEvent(&m_event) == 0)
{
continue;
}
if (m_event.type == SDL_QUIT)
{
BaseObject::Destroy(pause_screen, window, ren);
playing_when_pause = false;
};
if (m_event.type == SDL_KEYDOWN)
{
switch (m_event.key.keysym.sym)
{
case SDLK_SPACE:
playing_when_pause = false;
continue;
case SDLK_q:
BaseObject::Destroy(pause_screen, window, ren);
playing_when_pause = false;
break;
}
}
}
cerr << "done pause" << endl;
SDL_DestroyTexture(pause_screen);
playing_when_pause = true;
}
void MenuGame::Save_high_score(long &score)
{
using namespace std;
ifstream high_score("high_score.txt");
vector<int> v_score;
while (!high_score.eof())
{
int a;
high_score >> a;
v_score.push_back(a);
}
if (score > v_score[2])
{
v_score.push_back(score);
sort(v_score.rbegin(), v_score.rend());
ofstream high_score("high_score.txt");
for (int i = 0; i < 3; i++)
high_score << v_score[i] << endl;
}
high_score.close();
}
long MenuGame::get_high_score(){
ifstream high_score("high_score.txt");
long a;
high_score >> a;
this->high_score = a;
return this->high_score;
}