@anchor T1_1 \imp \ref US001 Task001.1 - Determine method for choosing which piece computer will move. - 5 points
@anchor T1_2 \imp \ref US001 Task001.2 - Determine method for choosing which move computer will make. - 5 points
@anchor T1_3 \imp \ref US001 Task001.3 - Demonstrate computer moving a piece. - 8 points
@anchor T2_1 \imp \ref US002 Task002.1 - Determine method for choosing piece to replace pawn - 2 points
@anchor T2_2 \imp \ref US002 Task002.2 - Demonstrate ability to choose piece to replace pawn - 3 points
@anchor T3_1 \imp \ref US003 Task003.1 - Determine method for displaying number of moves taken - 1 point
@anchor T3_2 \imp \ref US003 Task003.2 - Demonstrate ability to display number of moves - 2 points
@anchor T4_1 \imp \ref US004 Task004.1 - Decide on new visuals - 2 points
@anchor T4_2 \imp \ref US004 Task004.2 - Display new visuals in game - 3 points
@anchor T5_1 \imp \ref US005 Task005.1 - Determine method of displaying timer - 1 point
@anchor T5_2 \imp \ref US005 Task005.2 - Demonstrate ability to display timer - 3 points
@anchor T6_1 \imp \ref US006 Task006.1 - Determine method of displaying score - 1 point
@anchor T6_2 \imp \ref US006 Task006.2 - Determine method of calculating score - 3 points
@anchor T6_3 \imp \ref US006 Task006.3 - Demonstrate ability to display score in game - 3 points
@anchor T7_1 \imp \ref US007 Task007.1 - Determine method for choosing number of players. - 2 points
@anchor T7_2 \imp \ref US007 Task 007.2 - Demonstrate ability to choose number of players. - 3 points
@anchor T8_1 \imp \ref US008 Task008.1 - Determine method of changing player names - 2 points
@anchor T8_2 \imp \ref US008 Task008.2 - Demonstrate ability to change player names - 3 points
@anchor T9_1 \imp \ref US009 Task009.1 - Configure the Doxyfile - 3 points
@anchor T9_2 \imp \ref US009 Task009.2 - Add ability to add links in documentation to relevant tasks - 1 point
@anchor T9_3 \imp \ref US009 Task009.3 - Add ability to link tasks to relevant User Stories - 1 point
@anchor T10_1 \imp \ref US010 Task 010.1 Determine method for marking previous move - 1 point
@anchor T10_2 \imp \ref US010 Task 010.2 Demonstrate ability to mark previous move - 3 points