With GARbro, I can already browse the packed files (*.cpk) from Shining Resonance Refrain.
But certain files actually contain .DDS textures that aren't directly visible in GARbro's UX, as they're embedded inside another format (e.g., .HTX, .MLX).
Here's a tool made for Valkyria Chronicles, that extracts the .DDS textures from the game's .MLX, .HTX, and .exe files.
VC Texture extraction/replacement tool (by FluffyQuack)
https://www.fluffyquack.com/tools/VCtool.rar
https://www.fluffyquack.com/tools/source/VCtool.rar (source code)
https://steamcommunity.com/sharedfiles/filedetails/?id=343016567 (short documentation)
From the linked Steam page:
All textures in the game are in DDS format. They're usually in MLX (files with models, textures, and/or other data), HTX (files containing only texture data), and Valkyria.exe (contains all the button prompt textures created for the PC port).
I haven't really tested on Valkyria Chronicles games.
But on Shining Resonance (which I believe uses the same engine as VC), I was able to extract the .DDS textures from .HTX files, at least.
If this kind of "internal extraction" (e.g., display .DDS textures that are embedded inside .HTX files) is outside GARbro's scope, I understand.
In a similar way, Shining Resonance Refrain also has quite a few .BIN files that contain .HCA audio, that I managed to extract using VGMToolbox.
I guess this may also be outside GARBro's scope, but I just wanted to share this info, at least. 😸
With GARbro, I can already browse the packed files (*.cpk) from Shining Resonance Refrain.
But certain files actually contain .DDS textures that aren't directly visible in GARbro's UX, as they're embedded inside another format (e.g., .HTX, .MLX).
Here's a tool made for Valkyria Chronicles, that extracts the .DDS textures from the game's .MLX, .HTX, and .exe files.
VC Texture extraction/replacement tool (by FluffyQuack)
https://www.fluffyquack.com/tools/VCtool.rar
https://www.fluffyquack.com/tools/source/VCtool.rar (source code)
https://steamcommunity.com/sharedfiles/filedetails/?id=343016567 (short documentation)
From the linked Steam page:
I haven't really tested on Valkyria Chronicles games.
But on Shining Resonance (which I believe uses the same engine as VC), I was able to extract the .DDS textures from .HTX files, at least.
If this kind of "internal extraction" (e.g., display .DDS textures that are embedded inside .HTX files) is outside GARbro's scope, I understand.
In a similar way, Shining Resonance Refrain also has quite a few .BIN files that contain .HCA audio, that I managed to extract using VGMToolbox.
I guess this may also be outside GARBro's scope, but I just wanted to share this info, at least. 😸