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After a WJ/CWJ is properly hyper-slept, either after 10 minutes or 2 after ghosting, the chamber itself ceases to exist
What's the difference with what should have happened?
Like with normal hypersleep chambers, it should empty itself, transfer the items to hypersleep storage (barring CWJs) and make it available again, not make it vanish
Testmerges
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 31fdab477a
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit 19fc26596a
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit b84dc387cf
#12159: 'MP Main's Brig Expansion' by antlersss at commit e8c98cadec
#10696: '[code bounty] Sentinel rework' by cuberound at commit ea14eae874
Round ID
35018
Description of the bug
After a WJ/CWJ is properly hyper-slept, either after 10 minutes or 2 after ghosting, the chamber itself ceases to exist
What's the difference with what should have happened?
Like with normal hypersleep chambers, it should empty itself, transfer the items to hypersleep storage (barring CWJs) and make it available again, not make it vanish
How do we reproduce this bug?
Attached logs
Additional details