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Working Joe hypersleep chambers disappearing #12544

Description

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Testmerges

#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 31fdab477a
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit 19fc26596a
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit b84dc387cf
#12159: 'MP Main's Brig Expansion' by antlersss at commit e8c98cadec
#10696: '[code bounty] Sentinel rework' by cuberound at commit ea14eae874

Round ID

35018

Description of the bug

After a WJ/CWJ is properly hyper-slept, either after 10 minutes or 2 after ghosting, the chamber itself ceases to exist

What's the difference with what should have happened?

Like with normal hypersleep chambers, it should empty itself, transfer the items to hypersleep storage (barring CWJs) and make it available again, not make it vanish

How do we reproduce this bug?

  1. Spawn in as WJ or CWJ
  2. Enter the WJ-exclusive hypersleep chamber
  3. Ghost and wait 2 minutes
  4. Watch the chamber vanish

Attached logs

N/A

Additional details

  • Author: Szymonalex1231
  • Admin: Forest2001
  • Note: known and being fixed

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