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Synthetic reset keys don't seem to be functioning in specific scenarios. #12526

Description

@ItsMarmite

Testmerges

#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0c #12174: 'Yautja Armor Sets' by realforest2001 at commit 90c6679 #10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d #12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88 #12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6d #10696: '[code bounty] Sentinel rework' by cuberound at commit 2c8e5c1 #11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit 3afad4e #12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit ec73bfd

Round ID

34971

Description of the bug

While buckle cuffed to a chair as a dead generation 1 synthetic, multiple attempts to defib using various different types of reset keys proved ineffective.

Notably, the reset keys reportedly did not lose charge when attempting the defib, and the synthetic was below the damage threshold.

What's the difference with what should have happened?

It probably should've revived the synth and needed to be reset.

How do we reproduce this bug?

1.Kill a gen 1 synthetic
2.Buckle cuff it to a chair
3.Attempt to defib it with a reset key
4. Its.. Not working?

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