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Colony Daniels don't get synthetic tab #12516

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Testmerges

#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 51f684daed
#10696: '[code bounty] Sentinel rework' by cuberound at commit 2c8e5c147c
#12502: 'hotfix for #12501 blood decal issue' by Detective-Google at commit 411b4c7f1c
#11698: 'SHARP Resharpening: Design Improvements' by MPhonks at commit 3afad4e3e6
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit 3156c5a29a
#9405: '[s][IDB IGNORE] Pathogen Confluence' by realforest2001 at commit 1c7ba937b7

Round ID

34949

Description of the bug

Colony Daniels, the newest addition into the synthetic roster, joining Dzho's and Joes, do not have access to the Synthetic Tab, thus they cannot turn on sec HUDs and med HUDs, and they can't toggle night vision on and off.

What's the difference with what should have happened?

They should have the synthetic tab, like every other synthetic-based mob does, I don't know why this one doesn't

How do we reproduce this bug?

  1. Force a W-Y map (Solaris Ridge, Hybrisa Prospera, etc.)
  2. Force Colony Working Joe, spawn in
  3. Grief and cope that you can't see health or sec HUDs

Attached logs

N/A

Additional details

  • Author: Szymonalex1231
  • Admin: MistChristmas
  • Note: None

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