## Testmerges <a href="https://github.com/cmss13-devs/cmss13/pull/11075">#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12174">#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/10414">#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/11161">#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12361">#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12140">#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12434">#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 51f684daed</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12486">#12486: 'Revert "Optimize flamer fire spread"' by hry-gh at commit a860f57e6f</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/10696">#10696: '[code bounty] Sentinel rework' by cuberound at commit 84e7e38047</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12500">#12500: 'Test: Reduce bitfield2list maximum' by MistChristmas at commit 97b591ae3a</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12502">#12502: 'hotfix for #12501 blood decal issue' by Detective-Google at commit 411b4c7f1c</a><br> ## Round ID 34933 ## Description of the bug For some reason, likely due to the UPP Joes being able to shoot, regular USCM Joes can also shoot. ## What's the difference with what should have happened? Pick up Gun, Unable to Fire. Instead I can fire. ## How do we reproduce this bug? Be Working Joe Pick up Gun Aim anywhere and shoot. ## Attached logs ``` N/A ``` ## Additional details - Author: Tysonix1 - Admin: the goodwheatley - Note: None
Testmerges
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 51f684daed
#12486: 'Revert "Optimize flamer fire spread"' by hry-gh at commit a860f57e6f
#10696: '[code bounty] Sentinel rework' by cuberound at commit 84e7e38047
#12500: 'Test: Reduce bitfield2list maximum' by MistChristmas at commit 97b591ae3a
#12502: 'hotfix for #12501 blood decal issue' by Detective-Google at commit 411b4c7f1c
Round ID
34933
Description of the bug
For some reason, likely due to the UPP Joes being able to shoot, regular USCM Joes can also shoot.
What's the difference with what should have happened?
Pick up Gun, Unable to Fire. Instead I can fire.
How do we reproduce this bug?
Be Working Joe
Pick up Gun
Aim anywhere and shoot.
Attached logs
Additional details