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buckshot homing to marines #12507

Description

@cm13-issue-bot

Testmerges

#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 51f684daed
#12486: 'Revert "Optimize flamer fire spread"' by hry-gh at commit a860f57e6f
#10696: '[code bounty] Sentinel rework' by cuberound at commit 84e7e38047
#12500: 'Test: Reduce bitfield2list maximum' by MistChristmas at commit 97b591ae3a
#12502: 'hotfix for #12501 blood decal issue' by Detective-Google at commit 411b4c7f1c

Round ID

34929

Description of the bug

buckshot will occasionally drift perfectly towards marines
https://streamable.com/ft81dy
ive had this happen to me quite consistently when using a shotgun as of recent, i will comment clips as i get them

What's the difference with what should have happened?

it shouldnt do that

How do we reproduce this bug?

  1. Get a buckshot shotgun and stand next to a marine or xeno, try a couple different positions (i.e. the position of the smartgunner and warrior relative to me in the clip provided)
  2. Fire at the xeno (try sprite clicking, tile clicking, whatever)
  3. Repeat a few times; this feels random but also guaranteed, so you'll need to do it a few times in testing to really see its effect.

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N/A

Additional details

  • Author: Stakeyng
  • Admin: the goodwheatley
  • Note: None

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