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All defibs (2) in my inventory were using a charge per revive. #12498

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Testmerges

#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 51f684daed
#12459: 'Fix: NVGs being fullwhite' by MistChristmas at commit cfd2bb79ac
#12486: 'Revert "Optimize flamer fire spread"' by hry-gh at commit a860f57e6f
#10696: '[code bounty] Sentinel rework' by cuberound at commit 429ecb2d6a
#12159: 'MP Main's Brig Expansion' by antlersss at commit 9308e69173
#12494: 'remove empty z levels again' by ori-disillusion-mirnov at commit ff79e28c99
#12464: 'LV1021: Operation Falcon's Fury - Ground Map' by Steelpoint at commit 85823bc7fd

Round ID

34914

Description of the bug

Title. I had been reviving people, my vv stats show 12 revives (a count i believe to be accurate) but 29 charges total were used. 12x2 24 plus the roughly 5 extra zaps that werent insta-revives.

What's the difference with what should have happened?

it should not have done this

How do we reproduce this bug?

I genuinely have no clue. I've never had this happen before. One defib was in my bag, the other in my hand. Good luck lmao

Attached logs

N/A

Additional details

  • Author: Cark
  • Admin: the steelpoint
  • Note: None

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