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Hearing xenos break stuff, plant weeds, and open resin doors in the main map while I'm still in the Almayer #12496

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Testmerges

#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 51f684daed
#12459: 'Fix: NVGs being fullwhite' by MistChristmas at commit cfd2bb79ac
#12486: 'Revert "Optimize flamer fire spread"' by hry-gh at commit a860f57e6f
#10696: '[code bounty] Sentinel rework' by cuberound at commit 429ecb2d6a
#12159: 'MP Main's Brig Expansion' by antlersss at commit 3c3553f539
#12494: 'remove empty z levels again' by ori-disillusion-mirnov at commit ff79e28c99

Round ID

34912

Description of the bug

This has happened a few times before, but now that other people are hearing it and you can no longer dismiss ol' Combo as insane, I'm reporting it. Round 34912, I (and the CL, and others too) could hear the sounds xenos were making as we were walking around the ship, specifically the port side of the hangar area (dropships included) as well as the maintenance tunnel behind said dropships

What's the difference with what should have happened?

I shouldn't be able to hear this at all

How do we reproduce this bug?

Idfk

Attached logs

N/A

Additional details

  • Author: ComboTombo
  • Admin: the novacypher
  • Note: Seems to have happened to more than one person in the past, at least two people during this current round.

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