## Testmerges <a href="https://github.com/cmss13-devs/cmss13/pull/11075">#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/11902">#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 58c75ac93d</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12174">#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/10414">#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/11161">#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12361">#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12322">#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit ce3292659b</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/9405">#9405: '[s][IDB IGNORE] Pathogen Confluence' by realforest2001 at commit 6357c6b5f5</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12140">#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12159">#12159: 'MP Main's Brig Expansion' by antlersss at commit c3dccfd6fc</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12434">#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 7389db8843</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12458">#12458: 'twitch links migrate to cmdb' by hry-gh at commit 3483036211</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12459">#12459: 'Fix: NVGs being fullwhite' by MistChristmas at commit cfd2bb79ac</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12486">#12486: 'Revert "Optimize flamer fire spread"' by hry-gh at commit a860f57e6f</a><br> ## Round ID 34890 ## Description of the bug see title ## What's the difference with what should have happened? it's ridiculous. no way i can fit in there. plus it's probably an overpowered locker hiding spot ## How do we reproduce this bug? 1. close yourself inside a wall locker ## Attached logs ``` N/A ``` ## Additional details - Author: willzadl - Admin: the goodwheatley - Note: None
Testmerges
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 58c75ac93d
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit ce3292659b
#9405: '[s][IDB IGNORE] Pathogen Confluence' by realforest2001 at commit 6357c6b5f5
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12159: 'MP Main's Brig Expansion' by antlersss at commit c3dccfd6fc
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 7389db8843
#12458: 'twitch links migrate to cmdb' by hry-gh at commit 3483036211
#12459: 'Fix: NVGs being fullwhite' by MistChristmas at commit cfd2bb79ac
#12486: 'Revert "Optimize flamer fire spread"' by hry-gh at commit a860f57e6f
Round ID
34890
Description of the bug
see title
What's the difference with what should have happened?
it's ridiculous. no way i can fit in there. plus it's probably an overpowered locker hiding spot
How do we reproduce this bug?
Attached logs
Additional details