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#11992 causing unintended behavior with CAS lasers/incendiary OBs #12487

Description

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Testmerges

#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 58c75ac93d
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit ce3292659b
#9405: '[s][IDB IGNORE] Pathogen Confluence' by realforest2001 at commit 6357c6b5f5
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12159: 'MP Main's Brig Expansion' by antlersss at commit c3dccfd6fc
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 7389db8843
#12458: 'twitch links migrate to cmdb' by hry-gh at commit 3483036211
#12459: 'Fix: NVGs being fullwhite' by MistChristmas at commit cfd2bb79ac

Round ID

34889

Description of the bug

#11992 has broken the behavior of certain fire-based weapons. CAS lasers have an excessively large area of impact, seemingly hitting every single tile in range with fire. Incendiary OBs will clip through walls and windows when spreading fire.

What's the difference with what should have happened?

Both of these weapons should be behaving normally.

How do we reproduce this bug?

  1. Fire CAS laser or incendiary OB
  2. Unintended behavior

Attached logs

N/A

Additional details

  • Author: goodwheatley
  • Admin: the goodwheatley
  • Note: None

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