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if I had to guess, the fire from this chem is setting the fire to an alpha of 34 instead of staying at 255, which makes people "invisible". I will list the properties of the chem now, and include an image below.
Neuroshielding Level 1
Anti-parasitic Level 3
Pneumotoxic Level 1
Hypometabolic Level 6
Oxidizing Level 3
Viscous Level 1
Alcoholic Level 5
What's the difference with what should have happened?
fire should not be making anything (including mobs) invisible.
How do we reproduce this bug?
get a weird chem
the fire within has a weird alpha that makes people invisible.
Testmerges
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 58c75ac93d
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit d44502d495
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit ce3292659b
#9405: '[s][IDB IGNORE] Pathogen Confluence' by realforest2001 at commit cbf86c88ab
#12140: 'Tyrargo Rift - Various Alterations' by Steelpoint at commit 13c4e6de58
#12159: 'MP Main's Brig Expansion' by antlersss at commit af4aec2748
#12434: 'Attempts to fix runaway explosion recursion' by Drulikar at commit 7389db8843
#12458: 'twitch links migrate to cmdb' by hry-gh at commit 3483036211
#12459: 'Fix: NVGs being fullwhite' by MistChristmas at commit cfd2bb79ac
#12462: 'Fix: Overwatch overlays not being removed' by MistChristmas at commit d6475b578e
Round ID
34815
Description of the bug
if I had to guess, the fire from this chem is setting the fire to an alpha of 34 instead of staying at 255, which makes people "invisible". I will list the properties of the chem now, and include an image below.
Neuroshielding Level 1
Anti-parasitic Level 3
Pneumotoxic Level 1
Hypometabolic Level 6
Oxidizing Level 3
Viscous Level 1
Alcoholic Level 5
What's the difference with what should have happened?
fire should not be making anything (including mobs) invisible.
How do we reproduce this bug?
Attached logs
Additional details