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An MT may change the access requirements of an airlock, but a synthetic and SEA may not, regardless of whether their ID is in the opposing hand or on their ID slot and the access on it.
What's the difference with what should have happened?
Anyone with engineering access should likely be able to edit the requirements of an airlock
Testmerges
#10999: '[DNM] Fix of various plane related issues' by Blundir at commit f85a7153c4
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 759efb7bd1
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB + Misc' by MistChristmas at commit 5a14e49a6e
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12361: 'pride scarfs in loadout' by Detective-Google at commit 6ddcf88cb8
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit ce3292659b
#12408: 'Fix: Egg Morphers are whackable + Get some extra health' by MistChristmas at commit e1e480a266
#9405: '[EVENT][s][IDB IGNORE] Pathogen Confluence' by realforest2001 at commit 645909c545
Round ID
34663
Description of the bug
An MT may change the access requirements of an airlock, but a synthetic and SEA may not, regardless of whether their ID is in the opposing hand or on their ID slot and the access on it.
What's the difference with what should have happened?
Anyone with engineering access should likely be able to edit the requirements of an airlock
How do we reproduce this bug?
Attached logs
Additional details