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GeneratorUser.java
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236 lines (196 loc) · 5.84 KB
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import java.util.Set;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
/**
*
* @author AM
*
*/
public class GeneratorUser implements IGenerator {
private UserGrid userGrid;
private int movedBox;
private int prevDir;
private boolean boxMoved;
private Vector2 playerPosition;
Vector2[] boxLocations;
Vector2[] goalLocations;
private Set<Vector2> floor;
private Set<Vector2> edge;
private EventHandler<ActionEvent> positionHandler;
private EventHandler<ActionEvent> boxHandler;
private EventHandler<ActionEvent> winHandler;
// private EventHandler<ActionEvent> loseHandler;
public GeneratorUser() {
prevDir = 5; // define undefine Dir
boxMoved = false;
userGrid = new UserGrid();
}
//
// RELATED TO WEAREHOUSE GRID
//
@Override
public void generateLevel() {
userGrid.createUserDefinedGrid();
boxLocations = userGrid.getBoxLoctions();
goalLocations = userGrid.getGoals();
}
@Override
public Vector2 getPlayerLocation() {
playerPosition = userGrid.getPlayerLocation();
return playerPosition;
}
@Override
public Set<Vector2> getFloor() {
this.floor = userGrid.getFloorSet();
return floor;
}
@Override
public Set<Vector2> getEdges() {
this.edge = userGrid.getEdgesSet();
return edge;
}
@Override
public Vector2[] getGoals() {
return goalLocations;
}
@Override
public Vector2[] getBoxLocations() {
return boxLocations;
}
//
// GET MOVED LOCATIONS
//
@Override
public void moveCharacter(int dir) {
prevDir = dir;
Vector2 newPos = Vector2.add(playerPosition, Vector2.directions[dir]);
if(floor.contains(newPos) && !userGrid.getUserDefinedGrid()[newPos.x][newPos.y].getBlockType().equals(BlockType.box)) {
userGrid.getUserDefinedGrid()[playerPosition.x][playerPosition.y].setBlockType(BlockType.floor);
userGrid.getUserDefinedGrid()[newPos.x][newPos.y].setBlockType(BlockType.player);
playerPosition = newPos;
positionHandler.handle(null);
boxMoved = false;
}else {
for(int i=0; i < boxLocations.length; i++) {
if(boxLocations[i].equals(newPos)){
Vector2 newBoxPos = Vector2.add(boxLocations[i], Vector2.directions[dir]);
if(floor.contains(newBoxPos) && !userGrid.getUserDefinedGrid()[newBoxPos.x][newBoxPos.y].getBlockType().equals(BlockType.box)) {
userGrid.getUserDefinedGrid()[playerPosition.x][playerPosition.y].setBlockType(BlockType.floor);
userGrid.getUserDefinedGrid()[newPos.x][newPos.y].setBlockType(BlockType.player);
userGrid.getUserDefinedGrid()[newBoxPos.x][newBoxPos.y].setBlockType(BlockType.box);
playerPosition = newPos;
movedBox = i;
boxLocations[i] = newBoxPos;
positionHandler.handle(null);
boxHandler.handle(null);
boxMoved = true;
}
int numWins = 0;
for(Vector2 goal: goalLocations) {
if(userGrid.getUserDefinedGrid()[goal.x][goal.y].getBlockType().equals(BlockType.box)) {
numWins++;
}
}
if(userGrid.getGoals().length == numWins) {
winHandler.handle(null);
}
}
}
}
}
@Override
public void undo() {
if(getOppositeDir() == 5) {
System.out.println("no undo");
positionHandler.handle(null);
}else {
Vector2 newPos = Vector2.add(playerPosition, Vector2.directions[getOppositeDir()]);
if(!boxMoved) {
userGrid.getUserDefinedGrid()[playerPosition.x][playerPosition.y].setBlockType(BlockType.floor);
userGrid.getUserDefinedGrid()[newPos.x][newPos.y].setBlockType(BlockType.player);
playerPosition = newPos;
positionHandler.handle(null);
prevDir = 5; // assigning to be undefined dirr
}else {
Vector2 newBoxPos = Vector2.add(boxLocations[this.getBoxMovedBox()], Vector2.directions[getOppositeDir()]);
userGrid.getUserDefinedGrid()[boxLocations[this.getBoxMovedBox()].x][boxLocations[this.getBoxMovedBox()].y].setBlockType(BlockType.floor);
userGrid.getUserDefinedGrid()[playerPosition.x][playerPosition.y].setBlockType(BlockType.floor);
userGrid.getUserDefinedGrid()[newPos.x][newPos.y].setBlockType(BlockType.player);
userGrid.getUserDefinedGrid()[newBoxPos.x][newBoxPos.y].setBlockType(BlockType.box);
playerPosition = newPos;
boxLocations[this.getBoxMovedBox()] = newBoxPos;
positionHandler.handle(null);
boxHandler.handle(null);
prevDir = 5; // assigning to be undefined dirr
}
}
}
@Override
public int getBoxMovedBox() {
return movedBox;
}
@Override
public boolean hasGoal(Vector2 g) {
Vector2[] goalLocs = getGoals();
for(Vector2 goal: goalLocs) {
if(goal.equals(g))
return true;
}
return false;
}
//
// RELATED TO MOVEMENT IN GRID
//
@Override
public void setOnPlayerMove(EventHandler<ActionEvent> eventHandler) {
positionHandler = eventHandler;
}
@Override
public void setOnBoxMove(EventHandler<ActionEvent> eventHandler) {
boxHandler = eventHandler;
}
@Override
public void setOnWin(EventHandler<ActionEvent> eventHandler) {
winHandler = eventHandler;
}
@Override
public void setOnLose(EventHandler<ActionEvent> eventHandler) {
//loseHandler = eventHandler;
}
private int getOppositeDir() {
int oppDir = 5; // assigning undefined Direction
switch(prevDir){
case Vector2.LEFT:
oppDir = Vector2.RIGHT;
break;
case Vector2.RIGHT:
oppDir = Vector2.LEFT;
break;
case Vector2.UP:
oppDir = Vector2.DOWN;
break;
case Vector2.DOWN:
oppDir = Vector2.UP;
break;
default :
break;
}
return oppDir;
}
//
// PROBABLY NOT NEED THEM, SINCE THESE ARENT NECESSARY FOR USER
//
@Override
public void generateLevel(int numBoxes, int numIterations, int difficulty, long seed) {
// TODO Auto-generated method stub
}
@Override
public void generateLevel(int numBoxes, int numIterations, int difficulty) {
// TODO Auto-generated method stub
}
@Override
public long getSeed() {
// TODO Auto-generated method stub
return 0;
}
}