Hello. Ubuntu 16.04 x64 build of latest git source code checkout 196afec
I made a very simple Inform 7 sample to compile to .z8 for testing Unicode output. On Ubuntu 16.04, the Inform 7 IDE runs this fine with it's built-in interpreter and correctly displays the Unicode output. https://github.com/BroadcastGames/Inform7_StoryCode0/blob/master/storyFilesPile0/UnicodeZMachineA.ni
fizmo-ncursesw built on the same system correctly shows all the Unicode characters. fizmo-sdl2 shows boxes instead of the characters.
For reference:the same issue appears with Gargoyle Glk https://github.com/garglk/garglk not showing the Unicode built from source code on the same system. garglk provides an interesting example because you can copy/paste the text out of Gargoyle into Gedit and it shows all the Unicode correctly. So it's some kind of font issue? Since the Inform 7 IDE for GNOME can correctly show the output on the same system - perhaps some hint of how they solved the font issue lies in that source code? Thank you.
Hello. Ubuntu 16.04 x64 build of latest git source code checkout 196afec
I made a very simple Inform 7 sample to compile to .z8 for testing Unicode output. On Ubuntu 16.04, the Inform 7 IDE runs this fine with it's built-in interpreter and correctly displays the Unicode output. https://github.com/BroadcastGames/Inform7_StoryCode0/blob/master/storyFilesPile0/UnicodeZMachineA.ni
fizmo-ncursesw built on the same system correctly shows all the Unicode characters. fizmo-sdl2 shows boxes instead of the characters.
For reference:the same issue appears with Gargoyle Glk https://github.com/garglk/garglk not showing the Unicode built from source code on the same system. garglk provides an interesting example because you can copy/paste the text out of Gargoyle into Gedit and it shows all the Unicode correctly. So it's some kind of font issue? Since the Inform 7 IDE for GNOME can correctly show the output on the same system - perhaps some hint of how they solved the font issue lies in that source code? Thank you.