create a editor for creating rtti patch content via a runtime overlay in `focus`. the editor should be roughtly based on Guerrilla Games' Decima Editor. presentation from initial editor development: [Creating a Tools Pipeline for Horizon: Zero Dawn](https://www.guerrilla-games.com/read/creating-a-tools-pipeline-for-horizon-zero-dawn) - [ ] editor contexts - [ ] level (world) - [ ] sequence (cutscenes, dialog) - [ ] quest - [ ] node graph - might not be possible to show existing graphcs since they are highly optimised c++ - fallback to just modded graphs if need be, include a spec for showing them while compiled. - [ ] editor widgets - common windows used thoughout contexts - [ ] inspector - [ ] [glam-rs](https://github.com/bitshifter/glam-rs) - [ ] edit widgets - [ ] preview gizmos (where possible)
create a editor for creating rtti patch content via a runtime overlay in
focus.the editor should be roughtly based on Guerrilla Games' Decima Editor.
presentation from initial editor development: Creating a Tools Pipeline for Horizon: Zero Dawn