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Copy pathFrameQueue.h
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220 lines (199 loc) · 4.56 KB
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// Copyright © 2015 CCP ehf.
#pragma once
#ifndef FrameQueue_H
#define FrameQueue_H
// --------------------------------------------------------------------------------------
// Description:
// A FIFO thread-safe queue to store frames between parser/decoders/players. The
// FullPolicy template parameter is the type of a "full policy" - an object that
// reports if the queue is full. When the queue is full, its Push method blocks until
// someone Pops elements from the queue. The queue can enter "complete" state. In
// the complete state both Pop and Push methods become non-blocking: all Pushes are
// ignored and Pop with an empty queue returns NULL.
// The queue owns its elements and transfers ownership with Pop method.
// See Also:
// MaxCountFullPolicy, MaxIntervalPolicy
// --------------------------------------------------------------------------------------
template <typename Frame, typename FullPolicy, typename Deleter = TrackableDelete<Frame>>
class FrameQueue
{
public:
FrameQueue( FullPolicy fullPolicy, Deleter deleter = Deleter() )
:m_mutex( "FrameQueue", "m_mutex" ),
m_complete( false ),
m_fullPolicy( fullPolicy ),
m_deleter( deleter )
{
}
~FrameQueue()
{
}
void Clear()
{
m_mutex.Acquire();
m_queue.clear();
m_complete = false;
m_mutex.Release();
m_changed.Signal();
}
void Push( Frame* packet )
{
while( true )
{
m_mutex.Acquire();
if( m_complete )
{
m_mutex.Release();
m_deleter( packet );
break;
}
if( !m_fullPolicy.IsFull( *this ) )
{
m_queue.push_back( std::unique_ptr<Frame, Deleter>( packet, m_deleter ) );
m_mutex.Release();
break;
}
m_mutex.Release();
m_changed.Wait();
}
m_changed.Signal();
}
std::unique_ptr<Frame, Deleter> Pop()
{
while( true )
{
m_mutex.Acquire();
if( m_queue.empty() )
{
if( m_complete )
{
m_mutex.Release();
return nullptr;
}
}
else
{
auto frame = std::move( m_queue.front() );
m_queue.pop_front();
m_mutex.Release();
m_changed.Signal();
return frame;
}
m_mutex.Release();
m_changed.Wait();
}
}
Frame* Peek( size_t index = 0 ) const
{
Frame* front = nullptr;
m_mutex.Acquire();
if( index < m_queue.size() )
{
front = m_queue[index].get();
}
m_mutex.Release();
return front;
}
Frame* PeekLast() const
{
Frame* front = nullptr;
m_mutex.Acquire();
if( !m_queue.empty() )
{
front = m_queue.back().get();
}
m_mutex.Release();
return front;
}
size_t Size() const
{
m_mutex.Acquire();
size_t size = m_queue.size();
m_mutex.Release();
return size;
}
bool IsFull() const
{
m_mutex.Acquire();
bool isFull = m_complete || m_fullPolicy.IsFull( *this );
m_mutex.Release();
return isFull;
}
void SetComplete()
{
m_mutex.Acquire();
m_complete = true;
m_mutex.Release();
m_changed.Signal();
}
bool IsComplete() const
{
CcpAutoMutex lock( m_mutex );
return m_complete;
}
FullPolicy& GetFullPolicy()
{
return m_fullPolicy;
}
private:
std::deque<std::unique_ptr<Frame, Deleter>> m_queue;
mutable CcpMutex m_mutex;
CcpSemaphore m_changed;
bool m_complete;
FullPolicy m_fullPolicy;
Deleter m_deleter;
};
// --------------------------------------------------------------------------------------
// Description:
// A full policy for FrameQueue. Maintains a limit on the number of items in the queue.
// See Also:
// FrameQueue
// --------------------------------------------------------------------------------------
class MaxCountFullPolicy
{
public:
MaxCountFullPolicy( size_t maxCount )
:m_maxCount( maxCount )
{
}
void SetMaxCount( size_t maxCount )
{
m_maxCount = maxCount;
}
template <typename FrameQueue>
bool IsFull( const FrameQueue& frameQueue ) const
{
return frameQueue.Size() >= m_maxCount;
}
private:
size_t m_maxCount;
};
// --------------------------------------------------------------------------------------
// Description:
// A full policy for FrameQueue. Maintains a limit on the length (actual time) of
// frames in the queue.
// See Also:
// FrameQueue
// --------------------------------------------------------------------------------------
class MaxIntervalPolicy
{
public:
MaxIntervalPolicy( int64_t intervalNs )
:m_intervalNs( intervalNs )
{
}
template <typename FrameQueue>
bool IsFull( const FrameQueue& frameQueue ) const
{
auto first = frameQueue.Peek();
auto last = frameQueue.PeekLast();
if( !first || !last )
{
return false;
}
return int64_t( last->GetTimeStamp() - first->GetTimeStamp() ) >= m_intervalNs;
}
private:
int64_t m_intervalNs;
};
#endif