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AgentList.cpp
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144 lines (134 loc) · 5.38 KB
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Vamp feature extraction plugin for the BeatRoot beat tracker.
Centre for Digital Music, Queen Mary, University of London.
This file copyright 2011 Simon Dixon, Chris Cannam and QMUL.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "AgentList.h"
bool AgentList::useAverageSalience = false;
const double AgentList::DEFAULT_BI = 0.02;
const double AgentList::DEFAULT_BT = 0.04;
void AgentList::removeDuplicates()
{
sort();
for (iterator itr = begin(); itr != end(); ++itr) {
#ifdef DEBUG_BEATROOT
std::cerr << "removeDuplicates: considering agent " << (*itr)->idNumber << std::endl;
#endif
if ((*itr)->phaseScore < 0.0) // already flagged for deletion
continue;
iterator itr2 = itr;
for (++itr2; itr2 != end(); ++itr2) {
if ((*itr2)->beatInterval - (*itr)->beatInterval > DEFAULT_BI)
break;
if (fabs((*itr)->beatTime - (*itr2)->beatTime) > DEFAULT_BT)
continue;
if ((*itr)->phaseScore < (*itr2)->phaseScore) {
#ifdef DEBUG_BEATROOT
std::cerr << "agent " << (*itr)->idNumber << " is similar to but lower-scoring than agent " << (*itr2)->idNumber << ", marking for deletion" << std::endl;
#endif
(*itr)->phaseScore = -1.0; // flag for deletion
if ((*itr2)->topScoreTime < (*itr)->topScoreTime)
(*itr2)->topScoreTime = (*itr)->topScoreTime;
break;
} else {
#ifdef DEBUG_BEATROOT
std::cerr << "agent " << (*itr2)->idNumber << " is similar to but lower-scoring than agent " << (*itr)->idNumber << ", marking for deletion" << std::endl;
#endif
(*itr2)->phaseScore = -1.0; // flag for deletion
if ((*itr)->topScoreTime < (*itr2)->topScoreTime)
(*itr)->topScoreTime = (*itr2)->topScoreTime;
}
}
}
int removed = 0;
for (iterator itr = begin(); itr != end(); ) {
if ((*itr)->phaseScore < 0.0) {
++removed;
delete *itr;
list.erase(itr);
} else {
++itr;
}
}
#ifdef DEBUG_BEATROOT
if (removed > 0) {
std::cerr << "removeDuplicates: removed " << removed << ", have "
<< list.size() << " agent(s) remaining" << std::endl;
}
int n = 0;
for (Container::iterator i = list.begin(); i != list.end(); ++i) {
std::cerr << "agent " << n++ << ": time " << (*i)->beatTime << std::endl;
}
#endif
} // removeDuplicates()
void AgentList::beatTrack(EventList el, AgentParameters params, double stop)
{
EventList::iterator ei = el.begin();
bool phaseGiven = !empty() && ((*begin())->beatTime >= 0); // if given for one, assume given for others
while (ei != el.end()) {
Event ev = *ei;
++ei;
if ((stop > 0) && (ev.time > stop))
break;
bool created = phaseGiven;
double prevBeatInterval = -1.0;
// cc: Duplicate our list of agents, and scan through the
// copy. This means we can safely add agents to our own
// list while scanning without disrupting our scan. Each
// agent needs to be re-added to our own list explicitly
// (since it is modified by e.g. considerAsBeat)
Container currentAgents = list;
list.clear();
for (Container::iterator ai = currentAgents.begin();
ai != currentAgents.end(); ++ai) {
Agent *currentAgent = *ai;
if (currentAgent->beatInterval != prevBeatInterval) {
if ((prevBeatInterval>=0) && !created && (ev.time<5.0)) {
#ifdef DEBUG_BEATROOT
std::cerr << "Creating a new agent" << std::endl;
#endif
// Create new agent with different phase
Agent *newAgent = new Agent(params, prevBeatInterval);
// This may add another agent to our list as well
newAgent->considerAsBeat(ev, *this);
add(newAgent);
}
prevBeatInterval = currentAgent->beatInterval;
created = phaseGiven;
}
if (currentAgent->considerAsBeat(ev, *this))
created = true;
add(currentAgent);
} // loop for each agent
removeDuplicates();
} // loop for each event
} // beatTrack()
Agent *AgentList::bestAgent()
{
double best = -1.0;
Agent *bestAg = 0;
for (iterator itr = begin(); itr != end(); ++itr) {
if ((*itr)->events.empty()) continue;
double conf = ((*itr)->phaseScore + (*itr)->tempoScore) /
(useAverageSalience? (double)(*itr)->beatCount: 1.0);
if (conf > best) {
bestAg = *itr;
best = conf;
}
}
#ifdef DEBUG_BEATROOT
if (bestAg) {
std::cerr << "Best agent: Ag#" << bestAg->idNumber << std::endl;
std::cerr << " Av-salience = " << best << std::endl;
} else {
std::cerr << "No surviving agent - beat tracking failed" << std::endl;
}
#endif
return bestAg;
} // bestAgent()