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This repository was archived by the owner on Jul 23, 2019. It is now read-only.
It appears that we need a constant game loop. The game.update() method needs to be called every 1/60th of a second rather then every time the canvas gets redrawn for our physics simulations to work. Maybe a Runnable object is the best way to go here
It appears that we need a constant game loop. The game.update() method needs to be called every 1/60th of a second rather then every time the canvas gets redrawn for our physics simulations to work. Maybe a Runnable object is the best way to go here