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Epic: Psychological horror identity layer for Case Box 001 #16

@breadback00-dev

Description

@breadback00-dev

Summary

Add the first psychological-horror slice to Case Box 001: unreliable evidence, consent-cost decisions, a player-action trace, consequence/debrief surfaces, and subtle sensory corruption.

This work should preserve the existing static investigation loop: stable canonical truth, route responsiveness, reconstruction board, gate, and custody choices.

Plan

Local plan artifact:

online game concept/docs/plans/2026-05-24-002-feature-psychological-horror-layer-plan.md

Requirements

  • The interface gradually escalates from neutral archive to unreliable mirror based on in-case actions.
  • At least two artifacts can shift, echo, or expose alternate versions without changing canonical truth.
  • Consent-cost choices produce visible consequences in framing, entity reactions, debrief, or custody tone.
  • The player’s own actions appear in a visible Archive Trace / Timeline of Self.
  • Horror style uses dread, uncertainty, implication, subtle corruption, and optional micro-audio rather than jump scares or graphic content.
  • Final debrief reflects identity treatment: preservation, appropriation, or dissolution.
  • Personalization remains session-local and action-style based; no real identity, device data, external tracking, accounts, analytics, or backend persistence.
  • Safety controls reduce motion/corruption, mute audio, and keep case-critical evidence accessible.

Child issues

Completion criteria

  • Core Case Box path still works for first-time investigation.
  • Unreliable evidence, consent pressure, action trace, debrief, and sensory controls are implemented.
  • Static checks, pure helper tests, and desktop/mobile browser playthroughs pass.

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