Repository navigation
Expand file tree
/
Copy pathPythonPractice.py
More file actions
345 lines (323 loc) · 13.1 KB
/
Copy pathPythonPractice.py
File metadata and controls
345 lines (323 loc) · 13.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
import utils
from tkinter import *
from random import randint
class TicTacToe:
def __init__(self, root):
root.resizable(0, 0)
root.configure(background='blue')
self.list1 = [0, 2, 4, 6, 8]
self.list2 = [1, 3, 5, 7, 9]
self.a = StringVar()
self.b = StringVar()
self.c = StringVar()
self.d = StringVar()
self.e = StringVar()
self.f = StringVar()
self.g = StringVar()
self.h = StringVar()
self.i = StringVar()
self.label_define = StringVar(value='Please initialise')
self.counter = 0
self.flag = False
self.a1flag = True
self.b1flag = True
self.c1flag = True
self.d1flag = True
self.e1flag = True
self.f1flag = True
self.g1flag = True
self.h1flag = True
self.i1flag = True
root.title('Brit by Khizar')
root.geometry('300x500')
frame1 = Frame(root)
frame1.pack()
label_welcome = Label(frame1, text='Welcome to Brit')
label_welcome.config(font=('Courier', 18, 'bold'))
label_welcome.pack()
frame2 = Frame(root)
frame2.pack(side=TOP)
frame4 = Frame(root)
frame4.pack(side=BOTTOM)
frame3 = Frame(root)
frame3.pack(side=BOTTOM)
end_label = Label(frame3, textvariable=self.label_define)
end_label.config(font=('Courier', 12, 'bold'))
end_label.pack(side=LEFT)
canvas = Canvas(frame2)
canvas.create_line(20, 100, 280, 100)
canvas.create_line(20, 175, 280, 175)
canvas.create_line(100, 30, 100, 250)
canvas.create_line(200, 30, 200, 250)
canvas.pack()
label1 = Label(frame2, textvariable=self.a)
label1.config(font=('Courier', 44))
label1.place(bordermode=OUTSIDE, height=100, width=99, x=0, y=0)
label2 = Label(frame2, textvariable=self.b)
label2.config(font=('Courier', 44))
label2.place(bordermode=OUTSIDE, height=100, width=99, x=101, y=0)
label3 = Label(frame2, textvariable=self.c)
label3.config(font=('Courier', 44))
label3.place(bordermode=OUTSIDE, height=100, width=99, x=201, y=0)
label4 = Label(frame2, textvariable=self.d)
label4.config(font=('Courier', 44))
label4.place(bordermode=OUTSIDE, height=74, width=99, x=0, y=101)
label5 = Label(frame2, textvariable=self.e)
label5.config(font=('Courier', 44))
label5.place(bordermode=OUTSIDE, height=74, width=99, x=101, y=101)
label6 = Label(frame2, textvariable=self.f)
label6.config(font=('Courier', 44))
label6.place(bordermode=OUTSIDE, height=74, width=99, x=201, y=101)
label7 = Label(frame2, textvariable=self.g)
label7.config(font=('Courier', 44))
label7.place(bordermode=OUTSIDE, height=45, width=99, x=0, y=201)
label8 = Label(frame2, textvariable=self.h)
label8.config(font=('Courier', 44))
label8.place(bordermode=OUTSIDE, height=45, width=99, x=101, y=201)
label9 = Label(frame2, textvariable=self.i)
label9.config(font=('Courier', 44))
label9.place(bordermode=OUTSIDE, height=45, width=99, x=201, y=201)
label1.bind('<Button-1>', self.a1)
label2.bind('<Button-1>', self.b1)
label3.bind('<Button-1>', self.c1)
label4.bind('<Button-1>', self.d1)
label5.bind('<Button-1>', self.e1)
label6.bind('<Button-1>', self.f1)
label7.bind('<Button-1>', self.g1)
label8.bind('<Button-1>', self.h1)
label9.bind('<Button-1>', self.i1)
exit_button = Button(frame4, text='Exit', command=quit)
exit_button.pack(side=LEFT)
reset_button = Button(frame4, text='Reset', command=self.reset)
reset_button.pack(side=LEFT)
Button(frame2, text='Press to initialise', command=self.initialise).pack(side=LEFT)
self.name1 = 'Player 1'
self.name2 = 'Player 2'
self.times_used = 0
self.toss = 0
# Name2 GUI
self.win_counter2 = 0
self.name2_asterisk = ''
self.name2_text = StringVar(value=f'{self.name2}{self.name2_asterisk} {self.win_counter2}')
self.name2_label = Label(root, textvariable=self.name2_text).pack(side=LEFT)
# Name1 GUI
self.win_counter1 = 0
self.name1_asterisk = ''
self.name1_text = StringVar(value=f'{self.name1}{self.name1_asterisk} {self.win_counter1}')
self.name1_label = Label(root, textvariable=self.name1_text).pack(side=LEFT)
def turn_highlighter(self):
if self.toss == 1 and self.counter in self.list1:
self.name1_asterisk = '*'
self.name2_asterisk = ''
elif self.toss == 1 and self.counter in self.list2:
self.name1_asterisk = ''
self.name2_asterisk = '*'
if self.toss == 2 and self.counter in self.list2:
self.name1_asterisk = '*'
self.name2_asterisk = ''
elif self.toss == 2 and self.counter in self.list1:
self.name1_asterisk = ''
self.name2_asterisk = '*'
self.update()
def toss1(self):
self.toss = randint(1, 2)
if self.toss == 1:
toss_window = Toplevel(root1)
toss_window.geometry('210x200')
Label(toss_window, text=f'{self.name1} has won the toss').pack()
else:
toss_window = Toplevel(root1)
toss_window.geometry('210x200')
Label(toss_window, text=f'{self.name2} has won the toss').pack()
self.turn_highlighter()
def update(self):
self.name1_text.set(f'{self.name1}{self.name1_asterisk} {self.win_counter1}')
self.name2_text.set(f'{self.name2}{self.name2_asterisk} {self.win_counter2}')
def initialise(self):
def name_getter():
if self.times_used == 0:
self.name1 = name_entry.get()
name_entry.delete(0, END)
a.set('Player 2 Enter Your Name')
self.times_used += 1
elif self.times_used == 1:
self.name2 = name_entry.get()
name_entry.delete(0, END)
self.times_used = 2
a.set('All Names are entered')
self.a1flag = False
self.b1flag = False
self.c1flag = False
self.d1flag = False
self.e1flag = False
self.f1flag = False
self.g1flag = False
self.h1flag = False
self.i1flag = False
self.update()
window.destroy()
self.toss1()
self.turn_highlighter()
else:
window.destroy()
window = Toplevel(root1)
a = StringVar(value='Player 1 Enter Your Name')
window.geometry('210x200')
Label(window, textvariable=a).pack(side=TOP)
Label(window, text='Name').pack(side=LEFT)
name_entry = Entry(window)
name_entry.pack(side=LEFT)
Button(window, text='Submit', command=name_getter).pack(side=LEFT)
if self.times_used == 2:
a.set('Names are already entered')
name_entry.insert(0, 'Already entered')
def a1(self, event):
if self.counter < 10 and not self.a1flag:
self.a.set(utils.turn_finder(self.counter))
self.counter += 1
self.a1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def b1(self, event):
if self.counter < 10 and not self.b1flag:
self.b.set(utils.turn_finder(self.counter))
self.counter += 1
self.b1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def c1(self, event):
if self.counter < 10 and not self.c1flag:
self.c.set(utils.turn_finder(self.counter))
self.counter += 1
self.c1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def d1(self, event):
if self.counter < 10 and not self.d1flag:
self.d.set(utils.turn_finder(self.counter))
self.counter += 1
self.d1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def e1(self, event):
if self.counter < 10 and not self.e1flag:
self.e.set(utils.turn_finder(self.counter))
self.counter += 1
self.e1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def f1(self, event):
if self.counter < 10 and not self.f1flag:
self.f.set(utils.turn_finder(self.counter))
self.counter += 1
self.f1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def g1(self, event):
if self.counter < 10 and not self.g1flag:
self.g.set(utils.turn_finder(self.counter))
self.counter += 1
self.g1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def h1(self, event):
if self.counter < 10 and not self.h1flag:
self.h.set(utils.turn_finder(self.counter))
self.counter += 1
self.h1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def i1(self, event):
if self.counter < 10 and not self.i1flag:
self.i.set(utils.turn_finder(self.counter))
self.counter += 1
self.i1flag = True
self.flag = utils.diagnols(self.a.get(), self.b.get(), self.c.get(), self.d.get(), self.e.get(), self.f.get(), self.g.get(), self.h.get(), self.i.get())
if self.counter == 9 and not self.flag:
self.draw_game()
elif self.flag:
self.end_game()
self.turn_highlighter()
def end_game(self):
self.label_define.set('Winner Winner Chicken Dinner!')
self.a1flag = True
self.b1flag = True
self.c1flag = True
self.d1flag = True
self.e1flag = True
self.f1flag = True
self.g1flag = True
self.h1flag = True
self.i1flag = True
def draw_game(self):
self.label_define.set('The Game has been Drawn!')
self.a1flag = True
self.b1flag = True
self.c1flag = True
self.d1flag = True
self.e1flag = True
self.f1flag = True
self.g1flag = True
self.h1flag = True
self.i1flag = True
def reset(self):
self.a.set('')
self.b.set('')
self.c.set('')
self.d.set('')
self.e.set('')
self.f.set('')
self.g.set('')
self.h.set('')
self.i.set('')
self.label_define.set('Results Pending...')
self.counter = 0
self.flag = False
self.a1flag = False
self.b1flag = False
self.c1flag = False
self.d1flag = False
self.e1flag = False
self.f1flag = False
self.g1flag = False
self.h1flag = False
self.i1flag = False
self.name2_asterisk = ''
self.name1_asterisk = ''
self.update()
self.toss1()
root1 = Tk()
brit = TicTacToe(root1)
root1.mainloop()