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build.yml
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name: Build
on:
push:
branches: [OpenGL]
pull_request:
branches: [OpenGL]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
linux-build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# with:
# submodules: true
- name: Install dependencies
run: |
sudo apt update
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev ninja-build
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -S ${{github.workspace}} -D CMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -G Ninja
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -- -v
# windows-build:
# # The CMake configure and build commands are platform agnostic and should work equally
# # well on Windows or Mac. You can convert this to a matrix build if you need
# # cross-platform coverage.
# # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
# runs-on: windows-latest
#
# steps:
# - uses: actions/checkout@v2
# with:
# submodules: true
# - run: mkdir SDL2
#
# - name: Download SDL2
#
# uses: albin-johansson/download-sdl2@v2
# with:
# sources_destination: .
# binaries_destination: ${{github.workspace}}/SDL2
#
# - name: Download SDL2_ttf
# uses: albin-johansson/download-sdl2-ttf@v1
# with:
# sources_destination: .
# binaries_destination: ${{github.workspace}}/SDL2
#
# - name: Download SDL2_img
# uses: albin-johansson/download-sdl2-image@v2
# with:
# sources_destination: .
# binaries_destination: ${{github.workspace}}/SDL2
#
# - name: Configure CMake
# # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
# env:
# SDL2DIR: ${{github.workspace}}/SDL2/SDL2-2.0.16
# run: cmake -B ${{github.workspace}}/build -S ${{github.workspace}} -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
#
# - name: Build
# # Build your program with the given configuration
# run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
#