diff --git a/_release-content/migration-guides/render_graph_as_systems.md b/_release-content/migration-guides/render_graph_as_systems.md index 6c3c78de0185c..826d7c455c225 100644 --- a/_release-content/migration-guides/render_graph_as_systems.md +++ b/_release-content/migration-guides/render_graph_as_systems.md @@ -52,5 +52,6 @@ The `ViewNode` trait is replaced by a regular system using the `ViewQuery` param parameter instead of being passed as `&mut`. Use `.before()` / `.after()` with the actual system functions (e.g., `main_opaque_pass_3d`) rather than `Node3d` labels. -System sets `Core3dSystems::Prepass`, `MainPass`, and `PostProcess` are available for coarse ordering. The `RenderGraph` -schedule remains as the top-level schedule for non-camera rendering. +System sets `Core3dSystems::Prepass`, `MainPass`, and `PostProcess` are available for coarse ordering. +The `RenderGraph` schedule, available as `bevy::render::renderer::RenderGraph`, +remains as the top-level schedule for non-camera rendering. diff --git a/crates/bevy_render/src/lib.rs b/crates/bevy_render/src/lib.rs index 9febbfff70d30..036f647e37ac8 100644 --- a/crates/bevy_render/src/lib.rs +++ b/crates/bevy_render/src/lib.rs @@ -72,8 +72,8 @@ pub mod view; pub mod prelude { #[doc(hidden)] pub use crate::{ - camera::NormalizedRenderTargetExt as _, texture::ManualTextureViews, view::Msaa, - ExtractSchedule, + camera::NormalizedRenderTargetExt as _, renderer::RenderGraph, texture::ManualTextureViews, + view::Msaa, ExtractSchedule, }; }