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Add TEXTURE_2D_ARRAY #32

@bcthund

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@bcthund

3D Textures are working great, but mipmapping them is an issue. The easiest solution might be to just use a 2D array and manually blend between layers. The speed difference will need to be tested to see if this is worth while after it is implemented. Luckily the basics should be near identical to the 3D texture setup.

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