Other than that, the textures, materials are imported correctly.
Here is the stack trace of one of the 10.000+ exceptions I have when trying to import the Polygon prototype pack https://syntystore.com/products/polygon-prototype-pack:
E 0:01:21:0851 asset_base.gd:77 @ load_binary(): Asset::LoadBinary::PackageExtractBinaryFailed
<C++ Source> ./core/variant/variant_utility.cpp:905 @ push_error()
asset_base.gd:77 @ load_binary()
comp_doc.gd:416 @ _comp_doc_mesh_filter__mesh_from_ref__gltf_scene()
comp_doc.gd:256 @ _comp_doc_mesh_filter__mesh_from_ref()
comp_doc.gd:611 @ _apply_component__mesh_filter()
comp_doc.gd:450 @ apply_component()
comp_doc.gd:515 @ _apply_component__game_object()
comp_doc.gd:446 @ apply_component()
comp_doc.gd:57 @ comp_doc_transform()
comp_doc.gd:21 @ comp_doc_scene()
asset.gd:139 @ asset_native_format_importer_prefab()
asset.gd:18 @ asset_scene()
upackgd.gd:118 @ ()
upackgd.gd:129 @ ()
upackgd.gd:196 @ build_all_prefabs()
browser.gd:90 @ load_package()
browser.gd:45 @ ()
I use the last versions of the libraries and GODOT 4.1.
Don't hesitate to ask for more infos if needed.
Other than that, the textures, materials are imported correctly.
Here is the stack trace of one of the 10.000+ exceptions I have when trying to import the Polygon prototype pack https://syntystore.com/products/polygon-prototype-pack:
E 0:01:21:0851 asset_base.gd:77 @ load_binary(): Asset::LoadBinary::PackageExtractBinaryFailed
<C++ Source> ./core/variant/variant_utility.cpp:905 @ push_error()
asset_base.gd:77 @ load_binary()
comp_doc.gd:416 @ _comp_doc_mesh_filter__mesh_from_ref__gltf_scene()
comp_doc.gd:256 @ _comp_doc_mesh_filter__mesh_from_ref()
comp_doc.gd:611 @ _apply_component__mesh_filter()
comp_doc.gd:450 @ apply_component()
comp_doc.gd:515 @ _apply_component__game_object()
comp_doc.gd:446 @ apply_component()
comp_doc.gd:57 @ comp_doc_transform()
comp_doc.gd:21 @ comp_doc_scene()
asset.gd:139 @ asset_native_format_importer_prefab()
asset.gd:18 @ asset_scene()
upackgd.gd:118 @ ()
upackgd.gd:129 @ ()
upackgd.gd:196 @ build_all_prefabs()
browser.gd:90 @ load_package()
browser.gd:45 @ ()
I use the last versions of the libraries and GODOT 4.1.
Don't hesitate to ask for more infos if needed.