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Domain randomization: backgrounds, lighting, distractor objects #41

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@bamdadd

Context

Synthetic-to-real robustness needs varied scenes. Right now scenes are clean and fixed. Domain randomization (backgrounds, light direction/intensity, distractor objects, textures) is the standard lever.

What to do

Add typed, seeded randomization knobs to the Scene builder (background, light, N distractors) so a scenario can be sampled deterministically N ways. Keep it typed pydantic; document the ranges in DESIGN.md.

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