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dictionary
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85 lines (82 loc) · 1.38 KB
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//
//team : ints of 0, 1, or 2
//int_angles : string of ints representing rotation amounts "0 0 0"
//todo:
//make dict of inputs/outputs that each class has
Entities
{
"func_respawnroom"
{
"targetname",
"StartDisabled",
"TeamNum"
}
"func_respawnroomvisualizer"
{
"respawnroomname",
"StartDisabled"
}
"info_player_teamspawn"
{
"targetname",
"angles",
"TeamNum"
}
"prop_static"
{
"angles",
"model",
"skin",
"solid"
}
"item_healthkit_small"
{
"angles",
"TeamNum",
"StartDisabled"
}
"item_healthkit_medium"
{
"angles",
"TeamNum",
"StartDisabled"
}
"item_healthkit_large"
{
"angles",
"TeamNum",
"StartDisabled"
}
}
Flags
{
"targetname"
{
display : "Entity Name"
type : "string"
default : ""
}
"StartDisabled"
{
display : "Start Disabled"
type : "bool"
default : "0"
}
"TeamNum"
{
display : "Team"
type : "team"
default : "0"
}
"angles"
{
type : "int_angles"
default : "0 0 0"
}
"respawnroomname"
{
display : "Assoc. Respawn Room Name"
type : "string"
default : ""
}
}