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gameboard.cpp
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122 lines (99 loc) · 2.41 KB
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/*
Copyright 2011 Sean Mooney <bable4@gmail.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "gameboard.h"
GameBoard::GameBoard(int width, int height)
{
this->width = width;
this->height = height;
this->data = new cell[width * height];
this->swapdata = new cell[width * height];
//init all to 0
const int numCells = width * height;
for(int i = 0; i < numCells; i++){
data[i] = DEAD;
swapdata[i] = DEAD;
}
}
GameBoard::~GameBoard()
{
delete [] data;
}
void GameBoard::swap(){
cell *tmp;
tmp = data;
data = swapdata;
swapdata = tmp;
}
void GameBoard::stepSystem(){
int x, y;
int count;
int value;
for(x = 0; x < width; x++){
for(y = 0; y < height; y++){
count = numNeighbors(x, y);
value = getCell(x, y);
if( value == ALIVE ) {
if( count < 2 || count > 3 ){
putCellSwap(x, y, DEAD);
}else{
putCellSwap(x, y, value);
}
}
else {
if( count == 3 ){
putCellSwap(x, y, ALIVE);
}else{
putCellSwap(x, y, value);
}
}
}
}
swap();
}
int GameBoard::numNeighbors(int x, int y){
int count = 0;
int x1, y1;
//left
if(x > 0){
x1 = x-1;
//up
if(y > 0){
count += getCell(x1, y - 1);
}
count += getCell(x1, y);
if( y < (height-1) ){
count += getCell(x1, y+1);
}
}
//up
if(y > 0){
count += getCell(x, y - 1);
}
//right
if(x < width - 1){
x1 = x+1;
//up
if(y > 0){
count += getCell(x1, y - 1);
}
count += getCell(x1, y);
if( y < (height-1) ){
count += getCell(x1, y+1);
}
}
//down
if( y < (height-1) ){
count += getCell(x, y+1);
}
return count;
}