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<!doctype html>
<html lang="en-AU">
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<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="Useful first experiments for the Straddie Maker-Space Lab: repair, reuse, local materials, micro-fabrication, noticeboards and small energy tests.">
<title>Experiments | Straddie Maker-Space Lab</title>
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<body data-page="experiments">
<header data-site-header></header>
<main id="main">
<section class="page-hero" aria-labelledby="page-title">
<div class="page-hero-copy">
<h1 class="page-title" id="page-title">Start with useful experiments.</h1>
<p class="lede">Bring the odd problem, the broken object, the half-idea, the material offcut, the skill someone wants to try, and leave the bench smarter than it was.</p>
</div>
<figure class="page-hero-media">
<img src="assets/img/experiments-bench.webp" alt="A secure container workshop bench set up for repair, material samples, bike parts and small practical experiments.">
</figure>
</section>
<section class="section" aria-labelledby="streams-title">
<div class="section-head">
<h2 id="streams-title">Six experiment streams.</h2>
<p class="body-copy">Each stream can begin as a small test with a visible record: what was tried, what worked, what failed, what surprised people, and what the next bolder version might need.</p>
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<article class="info-card">
<span data-icon="wrench"></span>
<h3>Repair cafe and right-to-repair</h3>
<p>Start with the object in someone's hand: tighten it, open it, test it, name the fault, salvage the part, or decide honestly that it belongs in a specialist stream.</p>
</article>
<article class="info-card">
<span data-icon="recycle"></span>
<h3>Recycling and upcycling</h3>
<p>Treat a waste stream like a materials library: timber, tubs, bikes, cable, glass, metal, food containers, event gear, packaging and the story of where each thing came from.</p>
</article>
<article class="info-card">
<span data-icon="sand"></span>
<h3>Sand and material literacy</h3>
<p>Turn sand into a learning surface: compare grain, glass, ceramic, geopolymer, heat, colour, weight and risk without pretending a sample jar is a mining plan.</p>
</article>
<article class="info-card">
<span data-icon="shed"></span>
<h3>Compact tool-shed layouts</h3>
<p>Design the room like a cockpit: every drawer earns its reach, every bench has a job, every tool can be found, borrowed, cleaned and locked away.</p>
</article>
<article class="info-card">
<span data-icon="network"></span>
<h3>Hyperlocal media loop</h3>
<p>Make the experiment visible: a photo, a repair note, a short clip, a noticeboard card, a grant-evidence line, and a next invitation.</p>
</article>
<article class="info-card">
<span data-icon="flask"></span>
<h3>Small energy and resilience tests</h3>
<p>Play with the practical edges of clean energy: solar charging, sensors, battery storage, wave-energy models, water checks and emergency readiness.</p>
</article>
</div>
</section>
<div class="band">
<section class="section split" aria-labelledby="try-title">
<div>
<h2 id="try-title">Try Everything Once, then go deeper.</h2>
<p class="body-copy">The workforce theory works when the first slice is real. A person might try repair triage, material sorting, CAD sketching, camera setup, laser prep, tool labelling, bench setup, safety checks, public notes or a tiny clean-energy model before choosing where to grow.</p>
<p class="open-question">Which first taste would make someone say, "I can help build this"?</p>
</div>
<div class="flow">
<div class="flow-step"><strong>1</strong><p><b>Observe.</b> See the tool, material, problem and safety issue before touching anything.</p></div>
<div class="flow-step"><strong>2</strong><p><b>Try one slice.</b> Do a small bounded action with help: label, sort, measure, clean, unscrew, photograph, sketch or test.</p></div>
<div class="flow-step"><strong>3</strong><p><b>Record the next question.</b> Leave the workbench smarter for the next person.</p></div>
</div>
</section>
</div>
<section class="section" aria-labelledby="first-title">
<div class="section-head">
<h2 id="first-title">First builds with imagination.</h2>
<p class="body-copy">These starter builds are ordinary enough to begin, but each one opens a larger pathway.</p>
</div>
<div class="grid two">
<article class="question-card"><h3>Repair record cards</h3><p>Give every repair a trail: object, fault, tool, part, time, result, lesson and next move.</p></article>
<article class="question-card"><h3>Reuse timber shelves</h3><p>Let the room build itself from reclaimed timber, proving the circular logic before anyone writes the next pitch.</p></article>
<article class="question-card"><h3>Local sand learning board</h3><p>Make a tactile board people can touch, compare and question: quartz, glass, ceramics, geopolymers and heavy-mineral ideas.</p></article>
<article class="question-card"><h3>Noticeboard-to-workbench flow</h3><p>Turn a public notice into a real bench session, then send the result back out as a thank-you, a photo and an invitation.</p></article>
<article class="question-card"><h3>Compact tool inventory</h3><p>Build the inventory like a living map: useful now, dream tool, shared by request, needs training, grant target, future fabrication.</p></article>
<article class="question-card"><h3>Waste stream map</h3><p>Walk the island's ordinary leftovers and ask which ones deserve a second life before they become a ferry problem.</p></article>
</div>
<div class="button-row">
<a class="button primary" href="forms.html">Capture a learning, build, repair or experiment idea</a>
</div>
</section>
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