-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGroupLib.lua
More file actions
57 lines (48 loc) · 1.86 KB
/
GroupLib.lua
File metadata and controls
57 lines (48 loc) · 1.86 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
local _, addon = ...
AstralGroupLib = {}
AstralGroupLib.RosterRefreshRequested = true
AstralGroupLib.Roster = {}
AstralGroupLib.RosterByPlayerName = {}
AstralGroupLib.RosterByPlayerNameAndRealm = {}
AstralGroupLib.RosterByGuid = {}
local function TimerLoop()
if AstralGroupLib.RosterRefreshRequested and not InCombatLockdown() then
AstralGroupLib.RefreshGroupRoster()
AstralGroupLib.RosterRefreshRequested = false
end
C_Timer.After(5, TimerLoop)
end
function AstralGroupLib:Init()
AstralRaidEvents:Register('GROUP_ROSTER_UPDATE', self.OnGroupRosterUpdate, 'AstralGroupLibGroupRosterUpdate')
AstralRaidEvents:Register('PARTY_LEADER_CHANGED', self.OnPartyLeaderChanged, 'AstralGroupLibPartyLeaderChanged')
TimerLoop()
end
function AstralGroupLib:OnGroupRosterUpdate()
AstralGroupLib.RosterRefreshRequested = true
end
function AstralGroupLib:OnPartyLeaderChanged()
AstralGroupLib.RosterRefreshRequested = true
end
function AstralGroupLib:RefreshGroupRoster()
addon.PrintDebug('AstralGroupLib:RefreshGroupRoster')
AstralGroupLib.Roster = AstralRaidLibrary:GetRoster()
AstralGroupLib.RosterByPlayerName = {}
AstralGroupLib.RosterByPlayerNameAndRealm = {}
AstralGroupLib.RosterByGuid = {}
for _, item in pairs(AstralGroupLib.Roster) do
AstralGroupLib.RosterByPlayerName[item.name] = item
AstralGroupLib.RosterByPlayerNameAndRealm[item.nameWithRealm] = item
AstralGroupLib.RosterByGuid[item.guid] = item
end
-- addon.PrintDebug(addon.DebugTableToString(AstralGroupLib.Roster))
end
function AstralGroupLib:IsGroupLeaderOrAssist(name)
local player = AstralGroupLib.RosterByPlayerNameAndRealm[name] or AstralGroupLib.RosterByPlayerName[name]
if player then
if player.rank == 2 or player.rank == 1 then
return true
end
end
return false
end
AstralGroupLib:Init()