Reference: https://vic3.paradoxwikis.com/Mod_files_load_order
Probably these are the same for ck3 and imperator, with the caveat that ck3's history files are another exception to the load order. (Duplicate character entries cause duplicate characters, and duplicate title entries are appended together).
Localization
In my experiments I've found that localization in different folders overrides erratically, where it's not clear which definition will win. Tiger goes through the folders alphabetically which is clearly not what the game engine is doing.
Currently, tiger warns if a mod defines the same localization multiple times with different content, but it does not give any warnings about localizations that will be overridden by previous mods or the base game. This should be fixes in cases where the override will be erratic or known to be in the wrong order.
Localization also has replace paths. In my experiments I didn't see a difference between localization/<language>/replace and just localization/replace so tiger accepts paths with replace anywhere in them.
Tiger doesn't warn about duplicates at all in replace paths, which is also incorrect because having a localization twice in one replace folder should be warned about, and also it's probably an error if a mod has a localization both in the normal paths and in a replace path.
dna data
Verified that character dna uses the last loaded one if there are duplicates, so this one can be handled just like the normal case as far as Tiger is concerned.
Reference: https://vic3.paradoxwikis.com/Mod_files_load_order
Probably these are the same for ck3 and imperator, with the caveat that ck3's history files are another exception to the load order. (Duplicate character entries cause duplicate characters, and duplicate title entries are appended together).
typeandtemplateitems override in reverse order (first one wins).layerandtextformatitems.texticonitems can have multiple definitions, this is already correct.Localization
In my experiments I've found that localization in different folders overrides erratically, where it's not clear which definition will win. Tiger goes through the folders alphabetically which is clearly not what the game engine is doing.
Currently, tiger warns if a mod defines the same localization multiple times with different content, but it does not give any warnings about localizations that will be overridden by previous mods or the base game. This should be fixes in cases where the override will be erratic or known to be in the wrong order.
Localization also has replace paths. In my experiments I didn't see a difference between
localization/<language>/replaceand justlocalization/replaceso tiger accepts paths withreplaceanywhere in them.Tiger doesn't warn about duplicates at all in replace paths, which is also incorrect because having a localization twice in one replace folder should be warned about, and also it's probably an error if a mod has a localization both in the normal paths and in a replace path.
dna data
Verified that character dna uses the last loaded one if there are duplicates, so this one can be handled just like the normal case as far as Tiger is concerned.