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main.py
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59 lines (46 loc) · 1.56 KB
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# Uses the turtle module to set up the screen.
from turtle import Screen
# Imports other files to control the characteristics of the snake, spawn food
# and control the scoreboard.
from snake import Snake
from food import Food
from scoreboard import Scoreboard
# Uses the time datatime module to control the refresh rate of the screen.
import time
# Sets the screen size, background color, title and stops automatic screen updates.
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Snake Game")
screen.tracer(0)
# Calls functions from the other files.
snake = Snake()
food = Food()
score = Scoreboard()
# Sets up the controls to control the snake's direction.
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
# Puts the game in a loop that restarts on losing.
game_is_on = True
while game_is_on:
# Updates every loop.
screen.update()
time.sleep(0.1)
snake.move()
# Detect collision with food.
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
score.increase_score()
# Detect collision with wall.
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
score.reset()
snake.reset()
# Detect collision with tail.
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
score.reset()
snake.reset()