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Copy pathWantedItems.lua
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211 lines (180 loc) · 5.26 KB
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local _, Peddler = ...
local ARMOUR = "Armor"
Peddler.ARMOUR = ARMOUR
local PLATE = "Plate"
local MAIL = "Mail"
local LEATHER = "Leather"
local CLOTH = "Cloth"
local SHIELD = "Shields"
local LIBRAM = "Librams"
local IDOL = "Idols"
local TOTEM = "Totems"
local SIGIL = "Sigils"
local MISC = "Miscellaneous"
local WEAPON = "Weapon"
Peddler.WEAPON = WEAPON
local ONE_HANDED_AXE = "One-Handed Axes"
local TWO_HANDED_AXE = "Two-Handed Axes"
local ONE_HANDED_MACE = "One-Handed Maces"
local TWO_HANDED_MACE = "Two-Handed Maces"
local ONE_HANDED_SWORD = "One-Handed Swords"
local TWO_HANDED_SWORD = "Two-Handed Swords"
local DAGGER = "Daggers"
local FIST_WEAPON = "Fist Weapons"
local POLEARM = "Polearms"
local STAFF = "Staves"
local BOW = "Bows"
local CROSSBOW = "Crossbows"
local GUN = "Guns"
local THROWING = "Thrown"
local WAND = "Wands"
local FISHING_POLE = "Fishing Poles"
Peddler.WANTED_ITEMS = {
['DEATHKNIGHT'] = {
[ARMOUR] = {PLATE, SIGIL, MISC},
[WEAPON] = {ONE_HANDED_AXE, TWO_HANDED_AXE, ONE_HANDED_MACE, TWO_HANDED_MACE, ONE_HANDED_SWORD, TWO_HANDED_SWORD, POLEARM, FISHING_POLE}
},
['DRUID'] = {
[ARMOUR] = {LEATHER, IDOL, MISC},
[WEAPON] = {ONE_HANDED_MACE, TWO_HANDED_MACE, DAGGER, FIST_WEAPON, POLEARM, STAFF, FISHING_POLE}
},
['HUNTER'] = {
[ARMOUR] = {MAIL, MISC},
[WEAPON] = {BOW, CROSSBOW, GUN, FISHING_POLE}
},
['MAGE'] = {
[ARMOUR] = {CLOTH, MISC},
[WEAPON] = {ONE_HANDED_SWORD, STAFF, WAND, FISHING_POLE}
},
['PALADIN'] = {
[ARMOUR] = {PLATE, SHIELD, LIBRAM, MISC},
[WEAPON] = {ONE_HANDED_AXE, TWO_HANDED_AXE, ONE_HANDED_MACE, TWO_HANDED_MACE, ONE_HANDED_SWORD, TWO_HANDED_SWORD, POLEARM, STAFF, FISHING_POLE}
},
['PRIEST'] = {
[ARMOUR] = {CLOTH, MISC},
[WEAPON] = {ONE_HANDED_MACE, DAGGER, STAFF, WAND, FISHING_POLE}
},
['ROGUE'] = {
[ARMOUR] = {LEATHER, MISC},
[WEAPON] = {ONE_HANDED_AXE, ONE_HANDED_MACE, ONE_HANDED_SWORD, DAGGER, FIST_WEAPON, THROWING, FISHING_POLE}
},
['SHAMAN'] = {
[ARMOUR] = {MAIL, SHIELD, TOTEM, MISC},
[WEAPON] = {ONE_HANDED_AXE, TWO_HANDED_AXE, ONE_HANDED_MACE, TWO_HANDED_MACE, DAGGER, FIST_WEAPON, POLEARM, STAFF, FISHING_POLE}
},
['WARLOCK'] = {
[ARMOUR] = {CLOTH, MISC},
[WEAPON] = {ONE_HANDED_SWORD, DAGGER, STAFF, WAND, FISHING_POLE}
},
['WARRIOR'] = {
[ARMOUR] = {PLATE, SHIELD, MISC},
[WEAPON] = {ONE_HANDED_AXE, TWO_HANDED_AXE, ONE_HANDED_MACE, TWO_HANDED_MACE, ONE_HANDED_SWORD, TWO_HANDED_SWORD, DAGGER, FIST_WEAPON, POLEARM, FISHING_POLE}
}
}
Peddler.WANTED_ITEM_CLASS_ORDER = {
"DEATHKNIGHT",
"DRUID",
"HUNTER",
"MAGE",
"PALADIN",
"PRIEST",
"ROGUE",
"SHAMAN",
"WARLOCK",
"WARRIOR",
}
Peddler.WANTED_ITEM_CLASS_NAMES = {
DEATHKNIGHT = "Death Knight",
DRUID = "Druid",
HUNTER = "Hunter",
MAGE = "Mage",
PALADIN = "Paladin",
PRIEST = "Priest",
ROGUE = "Rogue",
SHAMAN = "Shaman",
WARLOCK = "Warlock",
WARRIOR = "Warrior",
}
Peddler.WANTED_ITEM_TYPES = {
[ARMOUR] = {
CLOTH,
LEATHER,
MAIL,
PLATE,
SHIELD,
LIBRAM,
IDOL,
TOTEM,
SIGIL,
MISC,
},
[WEAPON] = {
ONE_HANDED_AXE,
TWO_HANDED_AXE,
ONE_HANDED_MACE,
TWO_HANDED_MACE,
ONE_HANDED_SWORD,
TWO_HANDED_SWORD,
DAGGER,
FIST_WEAPON,
POLEARM,
STAFF,
BOW,
CROSSBOW,
GUN,
THROWING,
WAND,
FISHING_POLE,
},
}
local function CopyDefaultWantedSet(classTag, itemType)
local source = Peddler.WANTED_ITEMS and Peddler.WANTED_ITEMS[classTag]
source = source and source[itemType]
local copy = {}
for _, subType in ipairs(source or {}) do
copy[subType] = true
end
return copy
end
function Peddler.EnsureWantedItemsConfig()
if type(PeddlerWantedItems) ~= "table" then
PeddlerWantedItems = {}
end
for _, classTag in ipairs(Peddler.WANTED_ITEM_CLASS_ORDER) do
if type(PeddlerWantedItems[classTag]) ~= "table" then
PeddlerWantedItems[classTag] = {}
end
for itemType in pairs(Peddler.WANTED_ITEM_TYPES) do
if type(PeddlerWantedItems[classTag][itemType]) ~= "table" then
PeddlerWantedItems[classTag][itemType] = CopyDefaultWantedSet(classTag, itemType)
end
end
end
end
function Peddler.IsWantedItemForClass(classTag, itemType, subType)
if not classTag or not itemType or not subType then return false end
if Peddler.EnsureWantedItemsConfig then Peddler.EnsureWantedItemsConfig() end
local classConfig = PeddlerWantedItems and PeddlerWantedItems[classTag]
local typeConfig = classConfig and classConfig[itemType]
if type(typeConfig) == "table" then
return typeConfig[subType] and true or false
end
return false
end
function Peddler.SetWantedItemForClass(classTag, itemType, subType, wanted)
if not classTag or not itemType or not subType then return end
if Peddler.EnsureWantedItemsConfig then Peddler.EnsureWantedItemsConfig() end
PeddlerWantedItems[classTag][itemType][subType] = wanted and true or nil
end
function Peddler.ResetWantedItemsForClass(classTag)
if not classTag then return end
if Peddler.EnsureWantedItemsConfig then Peddler.EnsureWantedItemsConfig() end
PeddlerWantedItems[classTag] = {}
for itemType in pairs(Peddler.WANTED_ITEM_TYPES) do
PeddlerWantedItems[classTag][itemType] = CopyDefaultWantedSet(classTag, itemType)
end
end
function Peddler.ResetAllWantedItems()
PeddlerWantedItems = {}
if Peddler.EnsureWantedItemsConfig then Peddler.EnsureWantedItemsConfig() end
end